Si, soy español. Gracias por el comentario para pintar en 3d uso blender, para la textura final uso Photoshop. La moto ya está terminada pero no sé cómo meterla en el juego sustituyendo a la moto original de Lorenzo :/Por casualidad no seras Español ?, porcierto que gran trabajo sigue asi ;D, Con que programa usas para editar en 3D ?
Si, soy español. Gracias por el comentario para pintar en 3d uso blender, para la textura final uso Photoshop. La moto ya está terminada pero no sé cómo meterla en el juego sustituyendo a la moto original de Lorenzo :/
That's not how the new regs work, They're still allowed to have two aerodynamic designs per yearfor next season no changing in bike aerodinamic is allowed so if someone uses wings in qatar that's the permanent model it should use. No changes allowed for next season.
It seems the _L & _N file are inverted between R&G Channel from previous games GP17, so in GP18 the RED channel was GREEN channel in GP17, as well as GP18 GREEN channel was RED channel in GP17, so in order to produce metallic effect you should make the BLUE channel brighter same for previous games, brighter GREEN channel for matte effect and brighter RED channel for gloss effect, since in the previous GP17 the effect will apply vice versa between R&G channel because it inverted.Anyone Know how the helmet_XXX'L' files work? is it AO, Metallic, roughness baked into one RGB file?
Not sure how to get it shiny in game as it still looks flat, Does anyone know how the textures are baked, would be super helpful!
I Tried baking AO as Red, Metallic as green, and roughness as blue, but my textures are super off and dont look like how the game textures look.
It seems the _L & _N file are inverted between R&G Channel from previous games GP17, so in GP18 the RED channel was GREEN channel in GP17, as well as GP18 GREEN channel was RED channel in GP17, so in order to produce metallic effect you should make the BLUE channel brighter same for previous games, brighter GREEN channel for matte effect and brighter RED channel for gloss effect, since in the previous GP17 the effect will apply vice versa between R&G channel because it inverted.
Hopes its help and sorry for my bad english
How do you do that?[QUOTE = "Carlos MR, post: 2782492, member: 157542"] Yes, I'm Spanish. Thanks for the comment to paint in 3d blender use, for the final texture I use Photoshop. The bike is already finished but I do not know how to put it in the game replacing Lorenzo's original bike: / [/ QUOTE]
I know a way to replace bike models.but i dont have the unreal engine.if you send me the model files in uasset format in a rar i can put it in game.
thanksMay make skinning easier:
https://www.racedepartment.com/downloads/motogp-bike-models-for-photoshop.22162/
love those tear offsNew helmets for career, work in progress