MGP18 MotoGP 18 WIP Thread

[QUOTE = "Carlos MR, publicación: 2775954, miembro: 157542"] 90% a mucho trabajo :silbido:
[/CITAR]
Por casualidad no seras Español ?, porcierto que gran trabajo sigue asi ;D, Con que programa usas para editar en 3D ?
 
Por casualidad no seras Español ?, porcierto que gran trabajo sigue asi ;D, Con que programa usas para editar en 3D ?
Si, soy español. Gracias por el comentario :) para pintar en 3d uso blender, para la textura final uso Photoshop. La moto ya está terminada pero no sé cómo meterla en el juego sustituyendo a la moto original de Lorenzo :/
 
Si, soy español. Gracias por el comentario :) para pintar en 3d uso blender, para la textura final uso Photoshop. La moto ya está terminada pero no sé cómo meterla en el juego sustituyendo a la moto original de Lorenzo :/

Can you put wings on viñales bike and petrucci's bike?
 
[QUOTE = "Carlos MR, post: 2782492, member: 157542"] Yes, I'm Spanish. Thanks for the comment :)to paint in 3d blender use, for the final texture I use Photoshop. The bike is already finished but I do not know how to put it in the game replacing Lorenzo's original bike: / [/ QUOTE]
I know a way to replace bike models.but i dont have the unreal engine.if you send me the model files in uasset format in a rar i can put it in game.
 
[QUOTE = "Carlos MR, post: 2782492, miembro: 157542"] Si, soy español. Gracias por el comentario :)para pintar en 3d uso licuadora, para la textura final uso Photoshop. La moto ya está terminada pero no sé cómo meterla en el juego sustituyendo a la moto original de Lorenzo: / [/ QUOTE]
-Las aletas se ven en la textura del archivo de la moto ? si quieres pasamelo a ver si puedo intentar meterlo dentro del juego
 
for next season no changing in bike aerodinamic is allowed :( so if someone uses wings in qatar that's the permanent model it should use. No changes allowed for next season.
 
for next season no changing in bike aerodinamic is allowed :( so if someone uses wings in qatar that's the permanent model it should use. No changes allowed for next season.
That's not how the new regs work, They're still allowed to have two aerodynamic designs per year

What the new regs are for is to cut out a technical loophole in which different sections of the aerodynamic fairing can be removed, Ducati most prominently has been doing this
 
Anyone Know how the helmet_XXX'L' files work? is it AO, Metallic, roughness baked into one RGB file?

Not sure how to get it shiny in game as it still looks flat, Does anyone know how the textures are baked, would be super helpful!
36803340_2023644174377508_4676876204572147712_n.jpg

36812291_2023650217710237_628024033715159040_n.png


I Tried baking AO as Red, Metallic as green, and roughness as blue, but my textures are super off and dont look like how the game textures look.
36823205_2024721834269742_3547079267743432704_n.png
 
Anyone Know how the helmet_XXX'L' files work? is it AO, Metallic, roughness baked into one RGB file?

Not sure how to get it shiny in game as it still looks flat, Does anyone know how the textures are baked, would be super helpful!
36803340_2023644174377508_4676876204572147712_n.jpg

36812291_2023650217710237_628024033715159040_n.png


I Tried baking AO as Red, Metallic as green, and roughness as blue, but my textures are super off and dont look like how the game textures look.
36823205_2024721834269742_3547079267743432704_n.png
It seems the _L & _N file are inverted between R&G Channel from previous games GP17, so in GP18 the RED channel was GREEN channel in GP17, as well as GP18 GREEN channel was RED channel in GP17, so in order to produce metallic effect you should make the BLUE channel brighter same for previous games, brighter GREEN channel for matte effect and brighter RED channel for gloss effect, since in the previous GP17 the effect will apply vice versa between R&G channel because it inverted.
Hopes its help and sorry for my bad english
 
It seems the _L & _N file are inverted between R&G Channel from previous games GP17, so in GP18 the RED channel was GREEN channel in GP17, as well as GP18 GREEN channel was RED channel in GP17, so in order to produce metallic effect you should make the BLUE channel brighter same for previous games, brighter GREEN channel for matte effect and brighter RED channel for gloss effect, since in the previous GP17 the effect will apply vice versa between R&G channel because it inverted.
Hopes its help and sorry for my bad english

I was still having troubles so I just exported a black and white Texture out and eyeballed it do be the right colour. It has seemed to come out really good ;)


upload_2018-7-9_14-25-33.png


upload_2018-7-9_14-26-1.png
 
[QUOTE = "Carlos MR, post: 2782492, member: 157542"] Yes, I'm Spanish. Thanks for the comment :)to paint in 3d blender use, for the final texture I use Photoshop. The bike is already finished but I do not know how to put it in the game replacing Lorenzo's original bike: / [/ QUOTE]
I know a way to replace bike models.but i dont have the unreal engine.if you send me the model files in uasset format in a rar i can put it in game.
How do you do that?
 
[QUOTE = "Carlos MR, post: 2782492, miembro: 157542"] Como va la edicion de la moto de Jorge lorenzo ? has conseguido meterla al juego ? Yo tengo un problema y es que no me deja editar la moto en 3D con el programa Blender. arrastro el archivo livery008_d.tga y no hay manera, sera por que tengo que abrirlo por diferente archivo ? nidea
 
This is a bit random and may not be WIP but it’s about the 2019 mod which is still WIP and this is more of a question to everyone, since the database can’t be edited and Marc VDS can’t be removed would people prefer I do with them:

Test riders to replace them for example Bradl or Aoyama or Kallio or Pirro etc

Or

Have the Marc VDS bike and riders load in a non existent model and possibly not be able to move off the line (although the movement part may be impossible as I think they may share physics with Nakagami)

Please vote on this form for your responses don’t reply to this post with the response to keep the thread clean

Votes are in 100% voted for solution 1
 
Last edited:

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