Monster Energy Supercross - The Official Videogame 3 Confirmed

Milestone and Feld Entertainment have confirmed the third instalment to the impressive Supercross series of games is set to release on February 4th 2020.

Having stormed into the off-road bike racing marketplace with the officially licenced Monster Energy Supercross: The Videogame back in 2018, Italian game development studio Milestone have made great strides with the franchise over the last 18 months - and they claim the new release will be a further upgrade from earlier additions in the franchise.

New for Supercross 3, Milestone have confirmed the title will "allow players to choose between a sponsor team or an official Supercross team of the 2019 Championship in Career Mode" giving players the opportunity to become a teammate of their favourite Supercross rider for the first time within the franchise.

Featuring the 2019 Monster Energy Supercross season, including 100 riders from both the 450SX and 250SX Classes of the championship, the new game will contain 15 official stadiums and tracks at launch, with the ability for users to create their own venues via the game editing feature once again returning for the latest release.

You can read the full press release below:

With Monster Energy Supercross - The Official Videogame 3, players can now also race in co-op mode with 3 other friends, choosing different game modes in the replica of the legendary Factory Supercross Practice Tracks in California. A huge free roaming area with 9 amazing tracks, where most of the OEMs that compete in the Monster Energy AMA Supercross, an FIM World Championship test their bikes.
And once you’ve practiced, you’ll be ready to challenge other players in the brand new Online Multiplayer Mode, now boosted with Dedicated Servers for a lag-free gameplay experience, and Race Director Mode to create amazing online tournaments, deciding from the players’ starting positions, to assigning penalties or choosing which cameras to focus on. Championship, Quick Race or Elimination Mode, players can choose their favorite game mode, browsing through Public and Private Lobbies to find their right match. There are many ways to show who’s the best Supercross rider!
After great success with the previous game, more than 53,000 tracks were created by our passionate community, the Track Editor is back and it’s better than ever: new modules and new stadium items to customize tracks in a unique way. Thanks to brand new aestetic customization items, such as Touch Block, Finish Gates or Leader Pillars, players can now enhance realism and immersion of their custom tracks.
For Monster Energy Supercross - The Official Videogame 3; developers worked hard to improve several technical aspects that will impact both graphics and the overall gameplay experience. Rider and secondary character models have been completely re-made from scratch with photo scanning that now feature a new set of animations.
The new model system allowed us to add for the first time, a Female Rider model with its own animations and physics. Players can select a Female Custom Rider amongst different models to be the next Supercross Champion.
Tracks are more alive, thanks to revised particles of fireworks, flames, dry and wet ground that are more detailed and realistic. On the gameplay side, physics has been completely revised to be adapted to the new riders’ animations and a new in-air bike control system has been implemented to improve bike handling during jumps.

Monster Energy Supercross 3 will release on Xbox One, PS4, PC, Nintendo Switch and Google Stadia February 4th 2020.

Stay tuned for the upcoming MES3 sub forum here at RaceDepartment in the next few days - the perfect place to discuss the upcoming new game!

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RaceDepartment Editor-in-Chief, occasional YouTuber, commentator and broadcaster, with a passion for motorsport on both the real and virtual racetrack.

Chris

Administrator
Staff
Premium
All the dry walls can relax now, because all the Kyle's will be playing this instead.
 

Dr. Death

100RPM
Im glad that there are more videogames about weird motorsports currently, like a revival of NASCAR with the Heat games, the FIA truck racing games, WRC8 being good, and this one. But i fear its gonna have the typical treatment of having yearly releases at 60 bucks with no new improvement we are already seeing with Dirt 2.0 of trying to convert a niche genre into a cashgrab.
 

kawa4saki

50RPM
Im wondering if all the sx riders will be in the game.

In sx1 we missed tomac and in sx2 we missed roczen.

Possible we missed more guys ( in the lites series ) but not sure

Hope sx3 will show all riders.
 

KittX

250RPM
What i mean is having more than one game covering a niche area. And i think motocross hasn't really ever gotten many serious sim games about it.
yeah and you can imagine it's even more nightmare to translate the real-life experience to the screen/controllers/VR etc. And as a result the ones which are more to the hardcore side are very painful to learn.
There are two more hardcore games with quite big community - MX Simulator and MX Bikes. MX Bikes has now VR support which is a huge advantage for those type of sims, but MX Simulator i think is still the king within the community.
 

Dr. Death

100RPM
yeah and you can imagine it's even more nightmare to translate the real-life experience to the screen/controllers/VR etc. And as a result the ones which are more to the hardcore side are very painful to learn.
There are two more hardcore games with quite big community - MX Simulator and MX Bikes. MX Bikes has now VR support which is a huge advantage for those type of sims, but MX Simulator i think is still the king within the community.
Well i dont really focus on the VR aspect much as much as i focus that this new thing of making "sims" or racing games of different areas could turn into a classic industry cashgrab soon.
 

KittX

250RPM
Well i dont really focus on the VR aspect much as much as i focus that this new thing of making "sims" or racing games of different areas could turn into a classic industry cashgrab soon.
new thing?
https://en.wikipedia.org/wiki/NASCAR_Racing

this strategy was capitalized many years ago, and really the "new thing" is evolving projects, early access, open betas, subscription based, free-to-play (pay for dlc), you name it. But people complain about that too.
 

KittX

250RPM
They still use unreal engine btw? I think they are rocking it, it looks further and further away from standard UE4 style of lighting/material settings, in a good way.
 
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