That is why I try to improve tracks. All physics work lost on many non-reiza tracks.
Never try a mod on non reiza tracks. Or you will give wrong opinion here.
And appreciating a car or not is not a question of physics basically. I read after the 911 race that the 911 of rfactor is more fun to drive. Ok. But who said that a 1974 911 rsr is something fun to drive?
I can show you some videos showing clearly that fun not seems to be the right word, even if pleasure can be there (for a real driver).
So the conclusion is that 99,5% of simracers can't really say If physics are good of not. They can only say If they feel the car correctly, or If the car is fun to drive. The physics I did for the 911 were really nice for 99% of poeple here. And they were totally wrong, haha. But good sounds, fun to drive, etc... So, good mod.
I think renato like a lot fun cars to drive, but I think his first goal is always to bring best physics as possible. I am not saying the physics he did here are the best on earth, he would need more time
, I only say that It is nearly impossible to evaluate how accurate are physics for a simracer and his wheel giving 1% of real infos compared to a real car.
And you know what? That is why studios can sell so many sims