RCHeliguy
Premium
I'm feeling like that that may be it. I think I've optimized my rig about as far as it will go given my space constraints. I don't have room for a 6DOF system, so as far as the hardware goes, I believe I have reached feature complete and optimized.
I might 3D print a cable housing for one area where the cables are extremely bulky, but that is purely cosmetic and I don't feel particularly excited about that.
I have to say I've been blown away by the NLRv3 integration with DCS. They made a change a little while back to handle latency better and when I'm in a jet or helicopter, the motion in response to my control inputs has a very nice feel. It's immediate and "appropriate" It even handles barrel rolls well. I didn't like how it used to handle them and now they feel seamless. That doesn't mean realistic, but immersive enough in VR to sell it. I was approaching a mountain range and got some turbulence off the ridges that put a serious grin on my face.
People like to ding the NLRv3 because it is just a seat mover and because you can build an SFX100 system yourself for similar money, but Next Level Racing has been busy working with the software and it feels better than ever. In Dirt Rally 1.0 and then 2.0 I've liked how the NLRv3 feels, but it feels better now and much more immediate. The same goes for iRacing.
The one area that I still needs some work is my tactile configuration. It don't have it working for DCS and I could still tweak it quite a bit in other areas where I'm mostly happy with it, but I'm sure there is room for improvement. The NLRv3 software has some tactile support build into it for DCS and I may play with that a bit. I think it's mostly engine rpm and weapons fire related tactile unless you are on a runway. SimHub doesn't support DCS at this time.
I might 3D print a cable housing for one area where the cables are extremely bulky, but that is purely cosmetic and I don't feel particularly excited about that.
I have to say I've been blown away by the NLRv3 integration with DCS. They made a change a little while back to handle latency better and when I'm in a jet or helicopter, the motion in response to my control inputs has a very nice feel. It's immediate and "appropriate" It even handles barrel rolls well. I didn't like how it used to handle them and now they feel seamless. That doesn't mean realistic, but immersive enough in VR to sell it. I was approaching a mountain range and got some turbulence off the ridges that put a serious grin on my face.
People like to ding the NLRv3 because it is just a seat mover and because you can build an SFX100 system yourself for similar money, but Next Level Racing has been busy working with the software and it feels better than ever. In Dirt Rally 1.0 and then 2.0 I've liked how the NLRv3 feels, but it feels better now and much more immediate. The same goes for iRacing.
The one area that I still needs some work is my tactile configuration. It don't have it working for DCS and I could still tweak it quite a bit in other areas where I'm mostly happy with it, but I'm sure there is room for improvement. The NLRv3 software has some tactile support build into it for DCS and I may play with that a bit. I think it's mostly engine rpm and weapons fire related tactile unless you are on a runway. SimHub doesn't support DCS at this time.
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