Mirrors Pointed At The Ground?!

My mirrors are all positioned in such a way that they are just reflecting the ground? Any help?

I had this line set to "15"

Self In Cockpit Rearview="0" // add values for any that should be visible (0=none): 1=rear wing & wheels, 2=body & susp, 4=cockpit, 8=steering wheel (15=all)

But it showed to much stuff of my own car to be of any use. I adjusted it back to zero and now they point at the ground?

Any help?
 
Sorry Philip to jump into your thread, but I thought I shouldn't create an other one, because my problem is similar.

In the PCC2007 GB mod I found myself in a RD race with the virtual mirrors facing down, even adjusted at max with shift+ seat pos key. I play with the cockpit cam and with FOV 35-45.

Is there a way to modify the mirrors position even more than Shift+seat pos key allows to ? Like modifying a game file and without causing online mistmatch.
And an other question: is there a way to change the FOV of the mirrors ?
 
Gabriel give this ago and see if it helps

I have figured out how to change the FOV used in the mirrors of rfactor (Finally!)


You must again edit the YourUsername.PLR file found in the "rfactor>userdata>YourUsername" folder.

I recommend using Notepad++ to make finding the lines easier. DOWNLOAD: http://download.tuxfamily.org/notepa....Installer.exe

What we are looking at starts at line 177 I have changed all the comments to better explain what they are and if you should change them. Bold for important

Virtual Rearview In Cockpit="1" //<< Make sure this is set for a corrected FOV
Rearview Width="64.00000"// <<IGNORE (Affects Nothing)
Rearview Height="4.00000" //<< This is the line used to adjust the mirrors FOV. Higher Numbers are wider (Default 14!)
Rearview Cull="0" //<< Change this to 0 to force it to render all objects
Seat Adjustment Aft="-0.08200" //IGNORE
Seat Adjustment Up="0.03600" //IGNORE
Mirror Adjustment Horizontal="0.00000" //IGNORE
Mirror Adjustment Vertical="0.00000" //IGNORE
Cockpit Vibration Mult1="0.65000" // << Lower these from 1 to reduce headshake at high speed.
Cockpit Vibration Freq1="35.00000" // IGNORE
Cockpit Vibration Mult2="0.75000" // << Lower these from 1 to reduce headshake at high speed.
Cockpit Vibration Freq2="50.00000" // IGNORE
Moving Rearview="0" // << Set this to 0 to lock the rearview's position. Otherwise it gets funky.
Rearview_Front_Clip="0.00000" // IGNORE
Rearview_Back_Clip="500.00000" // Set this to the distance you want the rear view distance to be
Rearview Particles="1"
Self In TV Rearview="0" // IGNORE
Self In Cockpit Rearview="0" // << Make sure this is 0 or you will appear in your rearview
Backfire Anim Speed="70.00000"// << Change this because 20 is stupid slow.

Now, you may need to play with that (Rearview Height="XXX") number until you are comfortable. I think 4 works best for me. Good Luck

** I have also adjusted the Look Ahead angle to be greater because I do not have head tracking. That is on lines 237-240
Leanahead Angle="0.10000" // I turned this up a bit
Look Roll Angle="0.55000" // rotates (barrel roll) your view as you turn
Glance Angle="1.40000" // For the Look Left Look Right Keys (This number is WAY to high! Do not use 1.4!)
Lookahead Angle="0.40000" // this maxes out at 20 with lookahead in-game set to 100%. I doubled it. If you set it to 1.80 you can see out the side windows while driving. Which is weird.
 

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