This one has me a bit confused.
Mapping a cylinder (or extruded flat circle) with my texture works ok.
I can either make a tapered cylinder (cone with flat end) then map it, or create cylinder, map it and turn into a cone. But the same thing happens, the mapping messes up.
My image map is a rectangle shape seamless from left to right.... is there something I am missing to map a (traffic) cone?
Mapping a cylinder (or extruded flat circle) with my texture works ok.
I can either make a tapered cylinder (cone with flat end) then map it, or create cylinder, map it and turn into a cone. But the same thing happens, the mapping messes up.
My image map is a rectangle shape seamless from left to right.... is there something I am missing to map a (traffic) cone?