One thing comes to mind - normals directions is messed up on that mesh.View attachment 441472
why my front bumper disappear when i doing merge by distance?
Well, sometimes with some models it is necessary to spare some individual parts from transforming. In this case if only the bumper behaves oddly - select it first and use "H" key in Blender to hide it before doing the "merge by distance". Choose the distance wisely as going too high will cause many small details to vanish and if there are lights with small meshes (i.e. LEDs) then they stop working on the lod. If that be the case - firstly do the "H" hiding on the small meshes that you want to keep.
To inspect the result before exporting from Blender - unhide all with "Alt" + "H"
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