MAK-Corp Group C Mod Updated

https://steamcommunity.com/sharedfiles/filedetails/?id=582567883&searchtext=MAK+CORP

Changelog

MAK-Corp Group C Mod v1.0
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- DX9 car now retired by new version.
- All cars fully rebuilt, reworked and running to DX11 standard.
- All physics brought up to current standard and optimisations as well, more detail below for the guys.
- Motec display redone for the Mazda 787B to real car layout and new low fuel warning, thanks Damian.
- Oil Temp added in to the secondary display area in the Porsche cockpit.
- All materials have been fixed and adjusted and mesh quality increased in places to enhance the experience.
- All little things like external cameras clipping for example, looked into and corrected.
- We are optimised for night racing as well, but bear in mind that environment at night is not complete there yet .
- Complete re-balance on all items visually.
- A lot of real life balancing visually on all cars.
- New corrected tyre sidewall for the Sauber, before was unbelievably, inverted.
- Mazda now correctly has centre of origin for spinner and external cameras.
- More Sauber Cars added to balance car skin ratios better, thanks Alavaro.
- All custom skins improved for DX11 build - thanks to all the skin guys Damian, Daniel and Arturo.
- Only functionality missing is fully working wiper functionality currently, but rain support is included already.

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Physics
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Mazda 787B
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- Engines now have three mixture positions.
- New Ultrachassis added with revised suspensions geometries/chassis flex.
- New CPM tyres with the latest options. Compounds have different grip and warming levels to match the different tracks.
- Reworked diffuser and relocated.
- Revised AI to match real driver behaviour as much as possible (variable from track to track) and improved performance in wet.
- Front and rear downforce from the bodywork revised.
- Clutch torque revised for shifter and pad options.
- Added engine power detail on garage.
- Damage revised.

Porsche 962
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- WSC engine have a new turbo flow.
- Rear Goodyear tyres now uses 18 inch rims instead 19 inches.
- New Ultrachassis added with revised suspensions geometries/chassis flex.
- New CPM tyres with the latest options. Compounds have different grip and warming levels to match the different tracks.
- Reworked diffuser and relocated.
- Revised AI to match real driver behaviour as much as possible (variable from track to track) and improved performance in wet.
- Front and rear downforce from the bodywork revised.
- Clutch torque revised for shifter and pad options.
- Added engine power detail on garage.
- Damage revised.

Sauber C11
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- Improved performance (less drag, more grip, etc).
- Updated engine brake torque, throttle maps, mixtures and softened turbo pressure build up.
- Reduced drag caused by rake.
- Added undertray points and improved collision detection and aerodynamics while flipping in the air.
- Updated tire construction materials and resolution (more flexible and detailed).
- Improved all tires thermodynamics, wear and grip for wet weather.
- Reduced rubbered path effect on tire grip.
- Reduced grass, dirt, and other terrain types effects on tire temperature.

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Sounds
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- Mazda 787B: Improved low rpm power range and high rpm coast sample.
- Porsche 962C: Added high rpm variants for exterior engine.
- Sauber C11: Increased turbo intensity.
- All cars updated to cockpit damping feature.
 
Hello, I have a question, how to download mods (AC) from the steam workshop?
SORRY, wasn't paying attention. my answer was for rF2, not AC. I guess I was too focused on the new update.
fairly simple. Use steam to choose rF2, then click on the workshop button. Browse for the cars or tracks you want and click on the Subscribe button. It will then download automatically next time you launch rF2.
 
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