Major Update: 1.266722 ... Tournament Wasteland Wreckers and new free car

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SYSTEM
  • Fixed a rare case in which game might have crashed during race start.
  • Duplicate upgrades are now removed from the player inventory when detected.
  • Vehicle ambient occlusion now looks more correct, and is more prominent as well.
  • (XB1) Changing profile when the previous profile was still loading no longer results in the profile data of the first profile being overwritten.
  • (XB1) Title no longer crashes when attempting to change the profile in specific situation.
  • (XB1) Selected resolution is now saved correctly.
  • (XB1) Audio settings are now saved correctly.
  • (XB1) All tracks now have leaderboards.

TOURNAMENT
  • New tournament season: Wasteland Wreckers.
  • New free tournament reward vehicle: Battle Bus.
  • Leaderboards are now updated in a more timely manner in the results screen.
    Please note that on consoles the leaderboard update can take up to five minutes.
  • In the event details, “Updating...” notification is now displayed while leaderboards are being updated.

USER INTERFACE
  • Added a warning notification when trying to install a part that is incompatible with one or more already installed parts.
  • HUD no longer contains overlapping bogus elements when starting a custom event after playing a tournament event.

MULTIPLAYER
  • Player vehicle no longer occasionally appears “ineligible” for no reason after attempting to change the paint.
  • A failed join attempt is now correctly aborted and the game no longer goes into infinite lockup.
  • Event rotation no longer gets stuck when moderator, admin or host has an ineligible car selected when loading the next event.
  • (PC) Server no longer loads a wrong event after too many tracks are enabled on the server.
  • (PC) Event list is no longer truncated after a certain number of events is displayed.

GAMEPLAY
  • Damage from wheel hub collisions is now correctly attributed to the attacker, eliminating the issue in which no score was awarded to the player.
  • Steel armcos are now more realistic in the sense that they are less sticky, yet they slow down more to prevent wallriding.
  • Improved the handling of Bugzilla, Lawnmower, School Bus, Sofa Car and Supervan.
  • Improved Sweeper, Bullet, KillerPig AI Player handling so they do a better job at staying on the track.
  • Added Class B and Class A engine upgrades for Doubledecker, Lawnmower, Schoolbus, Sofa Car, Supervan.
  • Added Class C and Class B engine upgrades for Bugzilla.
  • Added more AI Player paint schemes for Bandit, Bandit Ripper, Buggy, DragSlayer, KillerPig, Rammer RS, and WarDigger.
  • Added "Random Small Special" AI Set for custom events, containing only small special vehicles.
  • Added "Random" AI Set for custom events, containing all vehicles including special.
    Please note that some of the existing AI Sets were renamed for consistency.
  • Fixed a number of AI Players not appearing in Class A events even though they should have.
  • Fixed a case in which a number of AI Players might have had textures missing during a career event.
  • Improved KillerPig cockpit and chase cameras.
  • Improved Bandit Ripper chase camera.
  • Fixed glitchy Hellvester visual damage.
  • Increased ragdoll eject threshold slightly for normal damage (takes more force to eject the ragdoll).

TRACKS
  • Fixed a case in which it was possible to miss the checkpoint in the hairpin on Pinehills Short.
  • On Crash Canyon and Rockspot Roughfield, the vehicle is no longer reset on top of the embankments.

AUDIO
  • DragSlayer, Honey Pot, Bugzilla, Pocket Rocket and Wardigger (AI vehicles): Fixed misconfiguration of real-time doppler effect automation.
  • DragSlayer: Fixed broken audio assets.
  • Harvester, School Bus, Venom & Wardigger (Player vehicles): Increased RPM safety limit to prevent sound from randomly cutting off upon partial loss of wheel contact or when redlining the engine while vehicle momentum is increased by exterior forces.
 

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