Major Racecraft Beta Update Released

Discussion in 'Racecraft' started by Paul Jeffrey, Nov 18, 2016.

  1. Paul Jeffrey

    Paul Jeffrey
    RaceDepartment Editor-in-Chief Staff Premium

    Racecraft Update 2.png
    After a long period of silence whilst the studio have been at work behind the scenes on development of Racecraft, Vae Victis Games have deployed a major new update to the title which "are the foundations of the game and should be almost completely built to allow us to add all the game modes which are going to build the core gameplay of Racecraft".

    The latest build of Racecraft has been released early to beta before a public launch in the next few days. Described by the studio as "huge", build 0.5.0 places considerable emphasis on the technology behind the scenes of the game as Vae Victis look to build upon the title with a view to adding additional developments further on in the life of the game.

    Build 0.5.0 consists of a number of enhancements and additions to Racecraft, including sizable updates to the AI behaviour, laying the foundations for future VR support and several new assets such as kerbs, buildings, marshals and snatch vehicles at the side of the circuit.

    Build 0.5.0 update Changelog

    • Gameplay: Added collisions between cars (Race mode)
    • Gameplay: Added slipstream (Race mode)
    • Gameplay: Added virtual mirror in HUD
    • Gameplay: Huge improvement to AI behavior
    • Gameplay: Procedural generation of AI profiles
    • Gameplay: Semaphore on starting line
    • Gameplay: Standings on position billboard
    • Gameplay: Improved rules for race regularity and disqualification
    • Graphics: Car mirrors are now working
    • Graphics: Lighting management in night conditions
    • Graphics: Rendering pipeline ready and compliant for VR (WIP)
    • Graphics: Fixed bad illumination in some special cases
    • Procedural engine: Improved walls/fences distribution
    • Procedural engine: Improved track assets distribution
    • Procedural engine: Added new asset: Kerbs models/type
    • Procedural engine: Added new asset: Mega structures
    • Procedural engine: Added new asset: Track/buildings on starting straight
    • Procedural engine: Added new asset: Generic vehicles
    • Procedural engine: Added new asset: Track/recovery vehicles
    • Procedural engine: Added new asset: Marshall characters/stands
    • Procedural engine: Added new asset: Cameramen characters/platforms
    • Performances: Pre-generated track shaders during scene loading (which caused a lot of hiccups)
    • Performances: Scenes transition is now seamless
    • Performances: Smoother frame rendering
    • Performances: Slightly optimized texture generation and memory occupation
    • Performances: Reduced performance impact of dynamic reflections
    • Performances: Fixed subtle crash in updating dynamic reflections on some configurations
    • Performances: Slightly reduced CPU workload during rendering
    • Performances: Fixed SMAA executed before tone mapping in post processing chain
    • General: Bugfix and general polishing
    Racecraft is available to purchase via Steam Early Access right now.

    Racecraft Update 1.png

    To download the update, you can access the BETA branch from Steam following these steps:
    • Right click on Racecraft on your Steam library to open the context menu
    • Click on the "Properties" entry
    • Open the "Betas" tab (if you don't see it, restart Steam and repeat steps 1 to 3)
    • Enter the code "proceduralbeta" (lowercase, it's case sensitive) in the "Enter beta access code to unlock private betas" and click on "Check Code"
    • If the message "Access code correct, private beta 'beta' is now available" appears, the Beta should be available
    • Select BETA from the dropdown menu above (if you don't see BETA, restart Steam)
    • The update will be downloaded automatically if you have automatic updates on
    • When you want to go back to the official version, select NONE from the dropdown menu

    Important Note
    We know there are some game crashes and unfortunately some people can't play, but several times these issues stem from outdated graphics drivers or operating system, so we highly recommend to check if your OS is updated and if you have the latest graphics drivers installed.

    Known issues
    • During Early Access, saved tracks and all related elements (ghosts, other options) will be wiped frequently because of technical upgrades to the procedural engine and other parts of the game. We apologize for any inconvenience this may cause.
    • The game stutters during the first couple of generated tracks: this happens because it's generating and caching shaders
    • If you have more than one control device connected to your system, disconnect the one you're not using to avoid crashes or calibration issues

    Don’t forget to visit our Racecraft forum right here on RaceDepartment for all latest news and discussion on the title.

    Have you tried the latest Racecraft update yet? What do you think of the progress of the title so far? Let us know in the comments section below!
    Last edited: Nov 18, 2016
    • Like Like x 2
  2. Slyfrequency


    Is this worth a purchase? Seems interesting
  3. Joe Moore

    Joe Moore

    • If you have more than one control device connected to your system, disconnect the one you're not using to avoid crashes or calibration issues

    Dear oh dear .
    • Agree Agree x 1
  4. Fabio Cristi - Vae Victis

    Fabio Cristi - Vae Victis

    It's an Early Access game. It's not a final release.

    I really don't understand your point. :)