Maintenance.

Im so afraid of it, big update, big issues :whistling::whistling::whistling:
Yeah I can see some issues happening but hope not. I know you and some others do get issues after updates but this one seems to be much bigger than normal so I may be included this time. Not looking forward to the headaches that you guys have suffered in the past. Still got everything crossed. But I'm sure everything will be fine.;):O_o:
 
01-06-2017 RaceRoom has been updated
RaceRoom Racing Experience - [Sector3] Sonat Ozturk

01-06-2017


Known Issues:
- Hockenheimring: Some of the curbs are not rendered when using high track level of detail.
- The new Flag Rule Settings are not available for MP.

We will release a hotfix patch tomorrow to fix these issues along with few more.


Game:
- Changed the flag rule setting and added a new flag rule setting “Visual Only” which means all flags get triggered and shown but there are no penalties applied with exception of black flag. (SP only for now)
- Added Display mode with settings windowed, borderless windowed and full-screen.
- Fixed issue in data displays where standings page kept ghost entries when you were in the lead.
- Introduced delta timing in data displays.
- Fixed some occurrences of yellow flags for DNF cars.
- Disabled displaying of yellow, blue, black & white and white flags while player is in pitlane.
- Removed so slower class in multiclass race doesn't trigger white flag.
- Disabled slip effects while changing tires during a pitstop.
- Changed so content ownership isn’t required to load a replay file.
- Fixed a crash that could occur when processing a camera reset callback after returning to menu.
- Updated Fanatec SDK to 3.0. This should also fix the issue some players experience with their CSW 2.5.
- Fixed issue with replays not using asynchronous rendering.
- Fixed issue with an uninitialized variable when using Fanatec wheel.
- Fixed an issue where H-Pattern mode would reset to Neutral when race start sequence starts.Thanks to Franconen and team-gtr3.fr for the report.
- Fixed issue with Multiplayer advertisement banners not getting saved in replays.
- Fixed an issue that could occur in game session if the player has a lag spike of over 10 seconds during certain sequences.
- Game now invalidates both current and next laps in qualifying sessions, leaderboards and competitions if the player goes off track or wall rides in the last corners of a track.
- Made brake disks pre-heated when starting a Time Attack session


VR:
- Bloom and Light Shaft effects are now disabled in VR.
- Made the HUD size dependent on the distance to it.
- Made it possible to adjust the distance to the HUD via two bindable keys.
- Fixed the rendering of particles and contact shadows.
- Made the game use the SteamVR settings panel's/config file's resolution setting to set the resolution for the eyes instead of a number argument following "-vr" or "-oldvr". Any such number in the argument is now ignored.


Multiplayer:
- Fixed so player nodes are marked as inactive and kept by the server if a player disconnects during a race session. This fixes the issue with broken results because of players leaving the server too early after a race. Also fixes results for spectators joining late.
- Fixed so checkered phase ends directly when all vehicles have finished.
- Fixed an issue with spectators not being able to join full servers.


Sounds, Cameras, Physics & AI:
- Bathurst: AI Tweaks
- Hockenheim GP : Tightened Cut detections
- Moscow Raceway FIM : Tightened Cut detections
- Nurburgring (all layouts) : Tightened Cut detections
- Shanghai (all layouts) : Tightened Cut detections, AI tweaks
- Suzuka (all layouts) : Tightened Cut detections, AI tweaks to prevent going wide in 130R
- Zandvoort : AI tweaks

- BMW M3 E30 : new sounds
- BMW M1 Procar: Tweaked chase camera, improved results of car to car collisions



Art:
- Data displays now added to all cars. Some cars don’t have a display in the cockpit, but will show the display on the HUD when pressing ‘7’ to cycle through HUD display modes.
- Hungaroring : Fixed some overly bright runoffs, swapped 2D audience to latest ones
- Paul Ricard : Fixed some curbs and adjusted banking of some corners based on drivers feedback.
- Suzuka : Smoothed a nasty bump just before 130R.


Portal & Backend:
- Fixed issue with time interval not clearing up in MP browser.
- Implemented MP results and MP Standings for championship events in Competitions.

A bit disappointed on the flag progress I guess that will be still unusable.
Liking the VR improvements, which I will be trying out tonight.
A lot more fixes than progress.
 
Well, they said a hotfix tomorrow will sort out the new visual-only flags not currently working online, so at least we know the feature is finally coming. Other than that, I'm happy that they're focusing on fixes at the moment. It always pays to work from a stable base, rather than trying to add to something which is already broken. :thumbsup:
 
"- Made the game use the SteamVR settings panel's/config file's resolution setting to set the resolution for the eyes instead of a number argument following "-vr" or "-oldvr". Any such number in the argument is now ignored."

Wait a minute. Does that mean that my "-vr" resolution commands are now ignored and I have to manually go into steamvr settings to adjust specifically for this game? Please tell me this isn't the case. I really don't want to have to adjust this each time i open this game.
 
- Hockenheim GP : Tightened Cut detections
- Moscow Raceway FIM : Tightened Cut detections
- Nurburgring (all layouts) : Tightened Cut detections
- Shanghai (all layouts) : Tightened Cut detections, AI tweaks
- Suzuka (all layouts) : Tightened Cut detections, AI tweaks to prevent going wide in 130R

That's what I like to see more of. Nice one Sector 3.:thumbsup:
 
"- Made the game use the SteamVR settings panel's/config file's resolution setting to set the resolution for the eyes instead of a number argument following "-vr" or "-oldvr". Any such number in the argument is now ignored."

Wait a minute. Does that mean that my "-vr" resolution commands are now ignored and I have to manually go into steamvr settings to adjust specifically for this game? Please tell me this isn't the case. I really don't want to have to adjust this each time i open this game.

Yes this is true, now the game adapts to the supersampling option in steam vr.
I've noticed that something changed in graphics and think it's improved a bit. looks like everything is just a little bit sharper so i'm happy with the changes
 
Yes this is true, now the game adapts to the supersampling option in steam vr.
I've noticed that something changed in graphics and think it's improved a bit. looks like everything is just a little bit sharper so i'm happy with the changes

That sucks. AC has a file where you can set the supersampling value. This means I need to set it in the control panel each time and reset it when I switch between games. It also means that I can't launch from simexperience and use the values there either. Ugh!!! Killing me here R3E.
 

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