Longford 1967

Tracks Longford 1967 1.1

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It seems that flatspotting your tyres is impossible on this track. You can lock up all day long, and your tyres will still be 100% perfect.

Any plans to possibly fix this @Tiago Lima ?
Cheers for the track btw, it's fantastic!
 
I love this track. It's a great piece of work!
But i've been having problems with the ai quite a bit (on the first corners, or going over the bridge). They can crash badly on the bridge, or before that, they may get all backed up in the first slow corner. Anyone else getting this? Any fix possible?
 
  • Deleted member 223075

I love this track. It's a great piece of work!
But i've been having problems with the ai quite a bit (on the first corners, or going over the bridge). They can crash badly on the bridge, or before that, they may get all backed up in the first slow corner. Anyone else getting this? Any fix possible?

Just tested and IA work fine.
 
cq4gPis.jpg
 
Tiago Lima updated Longford 1967 with a new update entry:

Geral fixes and update 1.0


-Physical mesh
-Update tarmac texture shaders
-New grass texture
-3D Grass
-Updated shader values for some objects and sand
-Fixed black road path
-Implementation of lod optimization
-Lolipot guy now is visible
-Surrounding mapped with satélite HD texture

View attachment 130811 View attachment 130813 View attachment 130814 View attachment 130815 View attachment 130816 View attachment 130817...

Read the rest of this update entry...
 
Tiago Lima updated Longford 1967 with a new update entry:

Geral fixes and update 1.01


-Physical mesh
-New track map
-Update tarmac texture shaders
-New grass texture
-3D Grass
-Updated shader values for some objects and sand
-Fixed black road path
-Implementation of lod optimization
-Lolipot guy now is visible
-Surrounding mapped with satélite HD texture
-New water texture
-Other general fixes and texture improvements
-New track map
-Lowered some objects brigness

View attachment 130811...

Read the rest of this update entry...
 
Great mod ! You have done a excellent job on this track and Algarve International Circuit. Thanks a lot for your amazing work.

1. However, I have encountered an issue with some shadow.
You can see the problem on this image:

http://postmyimage.com/img2/878_acs_2016_screen.jpg

nb: shadow are set on ultra (visuall setting).

2. Maybe, You could add road sign on this track (to indicate turn, corner).


Just some idea. Again, thank you so much for this mod !
 
I love this track. It's a great piece of work!
But i've been having problems with the ai quite a bit (on the first corners, or going over the bridge). They can crash badly on the bridge, or before that, they may get all backed up in the first slow corner. Anyone else getting this? Any fix possible?
They aren't crashing for me, but more annoyingly, the AI pull into the pits for a few seconds on every lap. Anyone else got this problem? (Using the Toyota GT86).
 
Great mod ! You have done a excellent job on this track and Algarve International Circuit. Thanks a lot for your amazing work.

1. However, I have encountered an issue with some shadow.
You can see the problem on this image:

http://postmyimage.com/img2/878_acs_2016_screen.jpg

nb: shadow are set on ultra (visuall setting).

2. Maybe, You could add road sign on this track (to indicate turn, corner).


Just some idea. Again, thank you so much for this mod !



The problem is the engine, not your track. Same issue with Nordschleife tourist for example when you start the race (pit). Sorry for that !
 
This track is amazing, it looks so realistic with Wagnum's filter and the textures are great.

I just wish the AI line could be fixed, specially on that last corner before the finish line and the pits dont work properly. But overall is great! Perfect for a 1 vs 1 sprint. Gj!
eN2seut.jpg

FlNA27K.jpg

ypSTqS4.jpg

Tdcea92.jpg
 

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