I read on Ruud's site (at http://www.racer.nl/tutorial/lod.htm) that the syntax for generic LOD is like this:
I had no problems with this on Small City 2009, but with Gizmo's there seems to be some major problems. Some objects simply disappear altogether, while some appear, disappear then reappear at random intervals.
My question is, what decides the point from where the LOD is drawn? Is it the track cameras or the position of the driver? If it is the driver, then lod0_z=50 should mean that any object that is more than 50m away from the car should not be drawn. Same with lod0_z=1200, anything more that 1.2km away should not be drawn. But on Gizmo's, with the latter LOD, I can stand next to an object and still not see it.. code used for testing is as follows:
Any tips on documentation or LOD settings?
TIA
Code:
objects
{
; Generic LOD levels (in case no per-object LOD is given)
lod0_z=50
track01
{
...
}
}
I had no problems with this on Small City 2009, but with Gizmo's there seems to be some major problems. Some objects simply disappear altogether, while some appear, disappear then reappear at random intervals.
My question is, what decides the point from where the LOD is drawn? Is it the track cameras or the position of the driver? If it is the driver, then lod0_z=50 should mean that any object that is more than 50m away from the car should not be drawn. Same with lod0_z=1200, anything more that 1.2km away should not be drawn. But on Gizmo's, with the latter LOD, I can stand next to an object and still not see it.. code used for testing is as follows:
Code:
objects
{
sky
{
file=sky.dof
flags=0
; sky seemed to vanish without this..
lod0_z=10000000000
}
; generic LODS
lod0_z=800
lod1_z=1200
lod2_z=1800
...
}
}
TIA