Lighting problem

Splashonda

500RPM
Since v0.8.10, I have an issue about lighting. For example, I'm driving at time=1600, and then I swich to time=2100. This causes for one model of the car (there are both model and model_incar) to not become correctly lightned (nothing changes in light intensity over the model. It should fade, but it doesn't), but the other will do. The dof is the same though:

model
{
file=car.dof
}
model_incar
{
file=car.dof
}

exterior camera

interior camera (moved, of course)

Am I doing something wrong, do I have to tweak something or it's a bug? Does anyone else has this problem?

PS: I know that I said on another tread that the problem was fixed, but turns out it wasn't!

Thanks ;)

EDIT: I tried both on CG and non-CG .exe. I'm using a nvidia 7300
 

Splashonda

500RPM
I've now noticed that this only happens with non cg cars. I tried the Lambo (I guess it has L2 CG, since my computer doesn't support some of the CG out there) and it worked fine.

It would be nice though if there was a solution that won't be putting the Lambo shaders on all my 400 cars... it's a bit boring to do that :p
 
Top Bottom