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Legends Cars - Drop-in / Test Night - Wed 22nd July

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Stuart Thomson

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Servername: RACEDEPARTMENT.COM
Mod: Legends Cars (download)
Track: Mills Sprint / GP (default tracks)
Day/Night: 16.00
Event start: 19.00 GMT
Practice: 20 min
Qualification: 10 min
Warmup: 5 min
Race: 16 laps
Note1: Click here to read the password and golden rules!
Note2: Default skins only for the test night


Entrylist:
No an active entry list. This is just a Test night / Drop-in and drive night.
 

Stuart Thomson

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I've set practice to be 2 hours, so you can have good long practice if you're on your own.
 

Stuart Thomson

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Ingemar & I had a nice little practice, Goran tried but had terrain file issues (which is weird on a default track).

Ingemar sent me his setup, which was 0.6 sec quicker than me at the time, and it had a couple of camber and toe differences to mine, I added those in to my setup, and they definitely helped, and I went about a sec quicker. Then I told Ingemar what I read in the Legends manual, to try putting the weight back from 49:51 to 48:52, (which doesn't sound much, but makes a hell of a difference), and he went 0.7 sec quicker than me :D. He agreed that even that slight weight change really planted the rear. It introduces some slight, but eminently manageable understeer, but I suppose that is more in comparison to the rampant overtseer the Legends cars normally have.

According to the mod notes, the mod makers seem to suggest that you get a base setup of toe, camber & steering that you like, and then you only need to adjust the fore/aft weight distribution and gearing to handle pretty much any road course (ovals are a slightly different matter). That's how I'm going to roll in the series anyway. :D

I'll put the testing server back up tonight after the GTL event.
 

Kevin Ascher

#47 Roaring Pipes Maniacs
Jun 27, 2007
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Ingemar & I had a nice little practice, Goran tried but had terrain file issues (which is weird on a default track).

Ingemar sent me his setup, which was 0.6 sec quicker than me at the time, and it had a couple of camber and toe differences to mine, I added those in to my setup, and they definitely helped, and I went about a sec quicker. Then I told Ingemar what I read in the Legends manual, to try putting the weight back from 49:51 to 48:52, (which doesn't sound much, but makes a hell of a difference), and he went 0.7 sec quicker than me :D. He agreed that even that slight weight change really planted the rear. It introduces some slight, but eminently manageable understeer, but I suppose that is more in comparison to the rampant overtseer the Legends cars normally have.

According to the mod notes, the mod makers seem to suggest that you get a base setup of toe, camber & steering that you like, and then you only need to adjust the fore/aft weight distribution and gearing to handle pretty much any road course (ovals are a slightly different matter). That's how I'm going to roll in the series anyway. :D

I'll put the testing server back up tonight after the GTL event.

What laptimes did you guys drive?
Would like to compare them to mine..
 

Stuart Thomson

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Honestly can't remember, mate.

Just for future ref though, I'm not big on laptime discussions anyway before an event - I'd prefer it to be what people do on the night rather than what the best they did was in offline practice.

I'm sure you'll be nearer Ingemar's time than mine. :D
 

Kevin Ascher

#47 Roaring Pipes Maniacs
Jun 27, 2007
4,246
108
26
Honestly can't remember, mate.

Just for future ref though, I'm not big on laptime discussions anyway before an event - I'd prefer it to be what people do on the night rather than what the best they did was in offline practice.

I'm sure you'll be nearer Ingemar's time than mine. :D

Okay, okay I appreciate that.
Just didn't know you managed it that way ;)
 

Stuart Thomson

The Stoat Without Fear ™
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Jul 2, 2008
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Don't worry - it was just a really late notice informal test, just to make sure there were no wrinkles I needed to know about ahead of the "proper" events.

The first "real" event is Wednesday 5th
 
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