F1 2019 Language file

F1 2019 The Game (Codemasters)
Would it be in:
C:\Program Files (x86)\Steam\steamapps\common\F1 2019\game_package\gamedatabases @C:\Program Files (x86)\Steam\steamapps\common\F1 2019\game_package\gamedatabases ?
that's not how it works, we can't just find it because we can't crack open the exe and edit that because we don't have the tools for that. The database file might include some important stuff but can't be modded because we can't fully decrypt it and then rewrite it in the correct format. Unless we find some experienced software developers with game development skills in particular to make some tools for that but even that would not work perfectly. From the database we could probably change names a bit (as in use the values in the language file so we could put Hulkenberg in a Red Bull, but not create a Mark Webber)
 
that's not how it works, we can't just find it because we can't crack open the exe and edit that because we don't have the tools for that. The database file might include some important stuff but can't be modded because we can't fully decrypt it and then rewrite it in the correct format. Unless we find some experienced software developers with game development skills in particular to make some tools for that but even that would not work perfectly. From the database we could probably change names a bit (as in use the values in the language file so we could put Hulkenberg in a Red Bull, but not create a Mark Webber)
Fair point, probably is in there but unpacking it is another... Really hoping codies will put in a localisation folder, I have a feeling they didn't put them in initially in f1 2018, might be wrong tho
 
that's not how it works, we can't just find it because we can't crack open the exe and edit that because we don't have the tools for that. The database file might include some important stuff but can't be modded because we can't fully decrypt it and then rewrite it in the correct format. Unless we find some experienced software developers with game development skills in particular to make some tools for that but even that would not work perfectly. From the database we could probably change names a bit (as in use the values in the language file so we could put Hulkenberg in a Red Bull, but not create a Mark Webber)

With regards putting Hulkenberg in a Red Bull, would this in any way be manipulating the driver transfers in the game?
 
@KeisariKine Just wanted to say once again thank you for the info, Cheat Engine works well in changing team names, thankfully it won't take too long each time, but I will look into finding a way to keep the changes made

Edit: Can't be done permanently, as said before. What we know now is that it is most likely buried in the .exe, hoping they release language files like they did in f1 2018 later on
 
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