Hi all,
First off, read this post, it contains important information.
I really like the original Gallardo, but the time to do it justice with a full new model and textures is just not viable for me right now. So I've simply taken the old T-Shine/TtR Gallardo and given it a nice big V0.9 upgrade!
Also some of these old cars are still quite cool looking and it's nice to update them and enjoy them. I can also spend more time making fun features instead to make the cars more enjoyable.
Download link:
http://www.certainpixels.co.uk/racer/lamborghini_gallardo_v2.zip
You also need a copy of this shader which needs to be placed in the racer\data\renderer\shaders folder:
http://www.certainpixels.co.uk/racer/standard_glow_f.zip
So what I've done:
TCS is switchable via the T key, and is done via scripting more like a real TCS system.
ABS is operated via scripting.
AWD is operated via scripting, and closely approximates the behaviour of the real Gallardo AWD system (though it's still a fudge based on the power_gearing system underneath)
With the E-gear gearbox selected if you disable TCS and select neutral the car will enter launch control mode, floor it in neutral when stood still and when the revs reach 6000rpm+ the car will take-off down the road nicely.
The car comes with E-gear gearbox selected and Arancio Atlas paint colour.
If you select the police car skins, the flashing lights can be activated with the Q key.
I'd like to have done more with these just to try something new but it gets really heavy going. As the annotations in the script point out, we really need to just turn the opacity or visibility on/off rather than move objects around! It'd make life much easier.
Also no easy way to run our own sounds (again would be nice to add generic sounds (like generic models) and call them from scripts. Ie, sirens etc.
Also note most scripts are in qscript not Onyx. Onyx currently doesn't play nicely over network or with AI cars because Onyx can only reference car indexes. When Onyx finally gets finished then these scripts can mostly be moved over to Onyx from qscript.
Unfinished elements, the wing mirror glass and body indicators are not coloured properly due to the way I've done the car paint. If I go any further with this car I may as well have just started again from scratch, so it's got it's weak areas because of the way it was built all those years ago... but I can't really notice those problems most of the time.
If it's a big issue then you can always make your own fscommand script (for those that know how) to use one of the old textures from the car and adjust the car.shd appropriately.
The headlights I'm not 100% happy with (when turned on), again, I didn't want to get into touching the original body.dof at all so they look a bit iffy up close but in driving/replays they look fine.
The most important thing is that these cars get used and actually enjoyed driving on some fun tracks, so enjoy!
Full credits are in the car readme.txt
Thanks go out to the original car contributors, and Comso for helping me out with this one... new car.ini layout logic and just generally driving it and making me do a better job or correcting details! Also it's QLOG friendly so Boomer should be happy
The car was developed for RC5c, I'll update it to newer versions as reliable generally bug-free versions arrive!
Cheers
Dave
First off, read this post, it contains important information.
I really like the original Gallardo, but the time to do it justice with a full new model and textures is just not viable for me right now. So I've simply taken the old T-Shine/TtR Gallardo and given it a nice big V0.9 upgrade!
Also some of these old cars are still quite cool looking and it's nice to update them and enjoy them. I can also spend more time making fun features instead to make the cars more enjoyable.
Download link:
http://www.certainpixels.co.uk/racer/lamborghini_gallardo_v2.zip
You also need a copy of this shader which needs to be placed in the racer\data\renderer\shaders folder:
http://www.certainpixels.co.uk/racer/standard_glow_f.zip
So what I've done:
- New shaders and tweaked textures, new textures from the ground up in some places
- Completely new car.ini/physics/pacejka etc
- New sounds
- Config tool so you can easily choose gearbox type, paint type, and a few police car skins
- New wheel blur models/textures created
- Wobbly engine, wow!
TCS is switchable via the T key, and is done via scripting more like a real TCS system.
ABS is operated via scripting.
AWD is operated via scripting, and closely approximates the behaviour of the real Gallardo AWD system (though it's still a fudge based on the power_gearing system underneath)
With the E-gear gearbox selected if you disable TCS and select neutral the car will enter launch control mode, floor it in neutral when stood still and when the revs reach 6000rpm+ the car will take-off down the road nicely.
The car comes with E-gear gearbox selected and Arancio Atlas paint colour.
If you select the police car skins, the flashing lights can be activated with the Q key.
I'd like to have done more with these just to try something new but it gets really heavy going. As the annotations in the script point out, we really need to just turn the opacity or visibility on/off rather than move objects around! It'd make life much easier.
Also no easy way to run our own sounds (again would be nice to add generic sounds (like generic models) and call them from scripts. Ie, sirens etc.
Also note most scripts are in qscript not Onyx. Onyx currently doesn't play nicely over network or with AI cars because Onyx can only reference car indexes. When Onyx finally gets finished then these scripts can mostly be moved over to Onyx from qscript.
Unfinished elements, the wing mirror glass and body indicators are not coloured properly due to the way I've done the car paint. If I go any further with this car I may as well have just started again from scratch, so it's got it's weak areas because of the way it was built all those years ago... but I can't really notice those problems most of the time.
If it's a big issue then you can always make your own fscommand script (for those that know how) to use one of the old textures from the car and adjust the car.shd appropriately.
The headlights I'm not 100% happy with (when turned on), again, I didn't want to get into touching the original body.dof at all so they look a bit iffy up close but in driving/replays they look fine.
The most important thing is that these cars get used and actually enjoyed driving on some fun tracks, so enjoy!
Full credits are in the car readme.txt
Thanks go out to the original car contributors, and Comso for helping me out with this one... new car.ini layout logic and just generally driving it and making me do a better job or correcting details! Also it's QLOG friendly so Boomer should be happy
The car was developed for RC5c, I'll update it to newer versions as reliable generally bug-free versions arrive!
Cheers
Dave