Phoenix77
Premium
Fair comments... Due to the size of these terrains... and my newness of making tracks... these things take time. Fair enough, canyons 0.3 has no objects at all.
I was working on Pacific Coast.. and wasn't too sure if the Canyons layout would be worth spending any more time on... It is... and I have
If I... with my previous lack of knowledge... just slapped a ton of objects in... there would be a high probabilty that only those with really high end machines could use these roads. As a design choice I didn't want to go in that direction.
I've also used a large portion of any poly budget on these extremely mountainous, mahoosive terrains (atm LAC's terrain is unoptimised, this will change). Wherever there are roads... also needs more polys around the joins.
Smaller tracks have less of these budget concerns... So out of the tracks you mentioned, only Lake Louise is a remotely close comparison, to the Canyons.
To give you an idea of budgets... A track like Nords has around 2.5 million polys, all in, trees, objects etc. Just my 900km² terrain and 115km+ of roads come in at 3.4 million, that is unoptimised atm though.
One reason I'll only be sharing the "extra" roads with those who have donated and/or reviewed already, is particulary because of your viewpoint...
NHF's your opinion is a valid one.... and I'm pretty sure plenty of others share it.
But I can be reasonably sure that those that have already donated will be able to appreciate the extra roads... even in their current stage of development.
They're also looking at what they already have, not what they don't have.
(glass half full, compared to glass half empty)
They also appreciate the large amount of time that goes into projects of the size I have chosen... even to get them to the stage they're currently at.
If you need these things to enjoy a track... tbh and nhf... but my tracks are probably not for you.
And that's cool, everyone has different tastes... Luckily enough there are plenty of other tracks that will appeal to yourself.... that's the great thing about modding
Thanks for sharing your opinions... It pretty much confirms what I already thought
I was working on Pacific Coast.. and wasn't too sure if the Canyons layout would be worth spending any more time on... It is... and I have
If I... with my previous lack of knowledge... just slapped a ton of objects in... there would be a high probabilty that only those with really high end machines could use these roads. As a design choice I didn't want to go in that direction.
I've also used a large portion of any poly budget on these extremely mountainous, mahoosive terrains (atm LAC's terrain is unoptimised, this will change). Wherever there are roads... also needs more polys around the joins.
Smaller tracks have less of these budget concerns... So out of the tracks you mentioned, only Lake Louise is a remotely close comparison, to the Canyons.
To give you an idea of budgets... A track like Nords has around 2.5 million polys, all in, trees, objects etc. Just my 900km² terrain and 115km+ of roads come in at 3.4 million, that is unoptimised atm though.
One reason I'll only be sharing the "extra" roads with those who have donated and/or reviewed already, is particulary because of your viewpoint...
NHF's your opinion is a valid one.... and I'm pretty sure plenty of others share it.
But I can be reasonably sure that those that have already donated will be able to appreciate the extra roads... even in their current stage of development.
They're also looking at what they already have, not what they don't have.
(glass half full, compared to glass half empty)
They also appreciate the large amount of time that goes into projects of the size I have chosen... even to get them to the stage they're currently at.
If you need these things to enjoy a track... tbh and nhf... but my tracks are probably not for you.
And that's cool, everyone has different tastes... Luckily enough there are plenty of other tracks that will appeal to yourself.... that's the great thing about modding
Thanks for sharing your opinions... It pretty much confirms what I already thought