KartKraft | New Build Update Now Available

Australian development team Black Delta have released a new update for karting simulation, KartKraft.

It's been a little while since we last heard about KartKraft, however it looks like the team from Australia have used the time wisely as they continue to work on their karting simulation - adding a number of new and interesting features to the title.

Of the latest changes, it is arguably the changes to force feedback that will be most noticeable following the update, with Black Delta having made some small adjustments to bring the feeling of virtual karting closer to that of its real life counterpart.

KartKraft Update 2.jpg


Audio We've now added a slider to control the volume of your opponents which some users have reported as being too loud. This is available under the 'Sound' settings menu.

FFB Defaults The default force feedback strength setting has been increased to be consistent with forces felt in real life. This is particularly important for non direct drive wheel users that spin when applying the throttle out of corners, due to a lack of corrective forces being felt through the wheel when experiencing power-on oversteer. We strongly recommend that players increase this setting to a value as high as they can handle.

Timing and exploit fixes The method of live delta calculation for the session fastest lap and personal fastest lap has been improved, resulting in much greater accuracy through all sectors. Previously this could fluctuate with a margin of error around 1 tenth of a second. We've tracked down a bug that some players were unknowingly exploiting to gain time during leaderboard attempts. This was caused by floating point (im)precision that could result in laptimes up to a second faster than real-time when a session was run for an extended duration. i.e 48+ hours

Crash fixes After implementing automatic crash reporting in the previous build, we have been able to identify and fix a crash that was responsible for 76% of crashes reported by players. This should result in much higher stability for all players.

Dynamic sky With the introduction of the new sky system in the last update, several groups of players experienced hitches when loading sky resources. We've now implemented dynamic resource loading for the sky resulting in lower memory utilisation and faster map load times.

Changelog
  • New Input System.
  • Wheels are now easier to bind and presets have been removed.
  • Added the ability to move and hide HUD elements on screen.
  • Added Freetrack head tracking option.
  • Available in Settings > Camera.
  • Added a setting for controlling opponent kart audio volumes.
  • Added driver numbers to HUD.
  • Added work-in-progress results screens.
  • Added audio notification when new online session is available to join.
  • Increased accuracy of all live delta values displayed on HUD.
  • Increased default FFB gain setting.
  • Re-enabled player name tags in online mode.
  • Online practice session lets drivers finish their final lap before ending.
  • Fixed bug where AI would sometimes fail to load.
  • Fixed lap and sector timing inaccuracy when running for long periods of time.
  • Fixed corrupt packages due to shutting down game while write is in progress.
  • Fixed hitches in dyanmic sky loading.
  • Fixed unwanted motion output when replaying.
  • Fixed trackside cameras not properly handling karts retiring and entering pits.
  • Fixed ghost trails following tyres on road surface.
  • Fixed chase camera look movement.

KartKraft is available now on PC.

Want to know how to get the best of the simulation? Then fire up a new thread in the Other Racing Games sub forum now!

KartKraft Update 1.jpg
 

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RaceDepartment Editor-in-Chief, occasional YouTuber, commentator and broadcaster, with a passion for motorsport on both the real and virtual racetrack.

MirNet

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Mar 13, 2017
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It's good, but a slow burner. The FFB was very good beforehand, and was already a bit of an arm wrench, i am surprised they gone there:)

Shame there's no movement on the multiplayer though, the AI is hard work.
 
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GeoF1

25RPM
Oct 7, 2015
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Always nice news when there is an update. But we need more tracks and content general.
 

ModoX

1RPM
Premium
May 26, 2019
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Great to see they're still working on it, I'll drop back in to try the updated FFB.
 

manu68

500RPM
Premium
Sep 29, 2011
588
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iot looks fantastic and I love it fron the beginning.
But honestly, i really think that about nothing looks better than ACC currently.
Just my opinion.

Very difficult to compare a kart sim with a GT3 sim. ACC has so much thing to bring on the screen.
 
Jun 27, 2017
34
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It looks very realistic, except for the people and some flowers. I do like how on one track you can see the traffic going by. I would like to see an offline option as I can't always be online.
 

tlsmikey

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Feb 24, 2016
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I'm surprised they touched the FFB again. I thought the FFB was quite good before. Testing out the update, it feels like a lot more road noise is coming through and the caster/understeer is way too exaggerated. I'm really not a fan of what they have done here. I liked this sim, I was just waiting for them to fill out the rest of the stuff, now i'm not so sure.

It also looks like they changed the calibration for the wheels/pedals which is kind of annoying. It's functional, but a lot more difficult than it needs to be.
 

Dave Thayer

250RPM
Premium
Mar 31, 2018
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Like one other person said in the comments here, I kind of dropped off doing this game cause of the lack of
number of tracks to hold my interest. This game needs more tracks. I may fire the game up again and give it go, but only
for a little bit.
 

v.azhure

1RPM
Nov 3, 2018
4
28
41
Saving and loading to/from cloud took too much time, up to 5 min for me. Some menu options is empty. Selected game language mixed with OS language... :(
2020-10-24_11-24-27.png
 
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Kranky Pantz

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Jun 14, 2017
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It looks very realistic, except for the people and some flowers. I do like how on one track you can see the traffic going by. I would like to see an offline option as I can't always be online.
KARTKRAFT does indeed have offline & single-player with AI.
You may be confusing this title with "Kart Racing Pro".
 
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Marc Collins

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Aug 25, 2011
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I'm surprised they touched the FFB again. I thought the FFB was quite good before. Testing out the update, it feels like a lot more road noise is coming through and the caster/understeer is way too exaggerated. I'm really not a fan of what they have done here. I liked this sim, I was just waiting for them to fill out the rest of the stuff, now i'm not so sure.
Agree here. The FFB before was decent; now it is unrealistically harsh and bumpy. As you mention, the road noise is most prominent and overwhelms the other forces. The filtering and other sliders do pretty much nothing for my wheel. The overall gain slider is the only one with a noticeable effect.

Odd and a bit sad. I haven't played KK much, but was hoping it would mature for the better with more content coming. Seems like neither is happening.
 
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Cote Dazur

SIM Addict
May 21, 2013
1,956
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Very nice update to the FFB, drives a lot more like a kart now, before it was just busy for no good reason. A nice step forward that will entice me to fire up KartKraft more often.
The beauty with Kart simulation is that there is no where to hide as we all have driven karts on tracks before and have a good idea what they feel like, as opposed to f1 cars where we have zero clue (99.9% of us).

It even looks better than ACC, doesn't it?
No it does not, not even close. You should buy it, it is a good Kart sim, and at least you would see the game for yourself
 
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TitomakY

10RPM
Jun 28, 2017
14
14
For me this latest update is a big step forward. Now the ffb is very close to reality.

Para mí, esta última actualización es un gran paso adelante. Ahora el ffb está muy cerca de la realidad.
 
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TheRealCeeBee

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Jan 4, 2020
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Very nice update to the FFB, drives a lot more like a kart now ~
The beauty with Kart simulation is that there is no where to hide as we all have driven karts on tracks before and have a good idea what they feel like, as opposed to f1 cars where we have zero clue (99.9% of us).
agreed, this update added really good ffb, previously it was as if the tar was gravel, but, unmoving gravel, if that even makes sense, now it feels correct.

I think the difference a lot of people are feeling is the devs struggle to get a setting that works equally well on DD versus non DD wheels. on my DD i pull the power right down, but on my sons G29 have to drag it nearly to the top.
 
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