Featured KartKraft Has Been Updated!

Discussion in 'KartKraft' started by Paul Jeffrey, Nov 5, 2018.

  1. Paul Jeffrey

    Paul Jeffrey
    RaceDepartment Editor-in-Chief Staff Premium

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    KartKraft Updated.jpg
    Fresh off the back of a surprise Early Access release, KartKraft has received its first update today, addressing several issues that have surfaced since the simulation took to Steam Early Access earlier this month.


    Not the most snappy of build release number designations, build 0.1.0.1401 brings with it a number of useful fixes and improvements to the title as Black Delta look to regain community support for what is undeniably a very promising, and somewhat exciting new racing simulation that focusses on the world of kart racing.

    Main highlights for many from this new build will be the inclusion of standard support for a number of Logitech products, with the G27, G29 and G920 now all having their own default profiles within the title. Although only Logitech profiles have been added at this stage, Black Delta have confirmed that additional presets will be brought to the simulation in future builds - with those players using equipment not supported by default having to continue using the in game wheel configuration tool for the immediate future.

    Other useful highlights include a fix for the rather suspect kerb behaviour displayed on some tracks, improved transition between AI and human control and the inclusion of a practice mode within the freeplay game setting.

    You can check out the new build update notes in full below:

    Thanks for your support in getting this out and for all your positive feedback over the last few days. If you could please keep it coming. We're reading all of your posts, reviews and comments and are addressing your issues as fast as we can. If you would like to support KartKraft even more and help it turn it into the game we all want it to be, we'd love to read your honest reviews which let's us see where to focus our development efforts.

    https://store.steampowered.com/app/406350/KartKraft/

    Known Issues:
    • Fatal error when entering the store (Hotfix already on the way)
    • Fatal error when entering leaderboard mode on Windows 7 machines (Please run the game in compatibility mode set to Win 7 SP3)
    • Missing presets for Fanatec devices (Working on it!)
    New Features:
    • Added Practice mode to Freeplay
    • Added live input diagnositic to 'Bindings' menu
    • Enabled HUD countdown when under AI Control
    • Added ability to set maximum pedal input
    • Added temporary preference to adjust the maximum braking pressure
    New Presets:
    • Logitech G27
    • Logitech G29
    • Logitech G920
    Physics Fixes:
    • Kerbs are less likely to act as trampolines.
    • Reduced grass damping
    Game Fixes:
    • Increased preference cycle repeat rate
    • Disabled FFB when under AI Control
    • Vehicles no longer spawn on grid roof in Practice mode
    • DirectInput no longer spams the log file when alt-tabbed
    • Added additional safe-guarding and logging for the Win 7 leaderboard mode crash
    • Respawn notification now appears when you are off track only
    • Increased contrast of preference menu tabs
    • Leaderboard widgets now use cached player data
    • Replay now fades in before cutting
    • Reduced size of icons in photomode, vehicle selection and configuration screens
    • News items are now sorted by date
    • Added missing back prompts to more menus
    • Adjusted AI racing lines to improve flying lap starts

    KartKraft is available for PC on Steam Early Access now.

    Want to keep up with the latest KartKraft news and chat about the title with your fellow sim racers? Head over to the KartKraft sub forum and get yourself involved in the conversation today!


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  2. Andrew Harper

    Andrew Harper
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    From a visual and sound point of view I’ve been very impressed so far. For such a small team they’ve done a good job.

    However due to the hundreds of PC configurations in this world it will take time for them to sort the amount of issues a lot of us had.

    They are working hard though and this is an early access version remember. We’ve effectively become the test team which in fairness I don’t mind. Not for the amount I paid. If it was a £40 game I’d be pretty annoyed but at this price I can deal with it and watch the development continue.

    Spent some time doing leaderboard challenge though and really enjoyed it.
     
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  3. roadyroad

    roadyroad

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    I just hope they do not rely on the players to build the physics and that they have at least one kart driver in their team. The behaviour of the kart has been improved with this update but when oversteering it's still quiet strange (and it is really easy to oversteer). The FFB doesn't feel right, as if there were some suspensions or huge tyres, it's really confusing and I can't feel connected with the kart, from which we should only receive information about the wheels and the vibrations of the road. If this is solved, we should get a much better experience immediately.
     
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  4. nhigginson

    nhigginson

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    the main man is a kart driver
     
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  5. roadyroad

    roadyroad

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    Perfect!
    I think for such a sensible kart it is better to use a bigger wheel. I should try that.
     
  6. Papifix

    Papifix
    Premium

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    Is there any chance that VR will be supported in the future ?

    Very nice, then it makes sense for me to buy the Sim
     
    Last edited: Nov 6, 2018
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  7. FJBH10

    FJBH10
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    Does KartKraft work with a T300rs yet? Sort of want to get it but I'm a little worried by the apparent lack of wheel compatability.
     
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  8. Brice.S.

    Brice.S.
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    They already talked about it, yes it will be....but when ? ...we'll says : "Soon" :)
    @++
     
  9. Frank Rogge

    Frank Rogge

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    Yes, here is the roadmap for the EA Version:
    [​IMG]
    [​IMG]
     
  10. Dethrone1427

    Dethrone1427

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    Speaking from racing Rotax Max karts, people have been complaining about the strange behaviour of the karts when going over kerbs. You really don't want to use kerbs in karts anyways, unless you want to smash your sprocket to pieces or bend a steering track rod. You could race like that if you wanted, but you wouldn't finish many races, and those races you did you would end up with some "Whacky Races", wheels pointed in different directions go kart. People seem to be complaining about the physics, but the YouTube videos I've seen people are hammering the karts with input and then rotating them. Karts nowadays are very much about having a delicate touch and feel, almost controlled drifting. You rotate and then hold, you don't want the kart to bog down so you create the gentlest of arcs through the corner. Maybe it is the FFB causing issues, I don't know, but from what I've seen people need to chill out with the first initial input going into the corners. I watched Gamermuscle the other day, great videos, great content - but definitely driving it wrong. He looked like he was driving in a movie, turning left, turning right, turning left - huge inputs - and he pretty much going along in a straight line. Outdoor karts are a completely different kettle of fish to those lazy put'put indoor karts.
     
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  11. Oldzeb

    Oldzeb

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    this kart simu looks very good!! Need working on the FFB and the precision of the steering, the oversteering too violent at the beginning of the curve are to be reviewed but the team is working well!
     
  12. Jens Roos

    Jens Roos
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    What gfx engine is used in KartKraft, UE4?
     
  13. Oldzeb

    Oldzeb

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    yes
     
  14. Theodore Kascinsky

    Theodore Kascinsky

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    .

    This is pretty much the new game industry standards Two or one guy "companies" publishing early access titles which will never get anywhere. Not even the steering wheels gamepads they can provide compatibility anymore the thing only gets worse.
     
  15. Brice.S.

    Brice.S.
    Premium

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    RF2 an AC were alike .... EA with pretty bad ffb feeling (RF2 was certainly the worst thing I saw in my life when first EA was released, after 2 years of delaying...)
    @++
     
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  16. delpinsky

    delpinsky

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    But it seems like Karts can handle kerbs, if they are flat...


    I agree with you about the bad handling used by some virtual drivers, but in the very first build it was also clear the rear of the kart was having a weird behavior, if not totally unrealistic, in the corners. I drove a kart long time ago but the feeling I remember was of a quite smooth driving throughout all the track and no rear tires blocks in the corners, powersliding smoothly instead of braking.
    Therefore FFB is the core part in this sim because it should give you back on your hands the stiffness of the steering but also the smoothness of the driving and the vibrations of the tarmac.
     
  17. Dethrone1427

    Dethrone1427

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    Oh yeah, I'm not saying karts cannot categorically ride kerbs. It depends on the nature of the kerb, but if the kerb was quite steep or angular in nature I personally wouldn't fancy my or the karts chances if i attacked it proper gung-ho! It would be a very expensive way of racing if you choose that route, but yes, it totally depends on the nature of the kerb. The circuits I used to race at if you traveled to the outer kerb on the exit (which was flat) it would literally throw you and the kart off the circuit as the kart was bouncing up and down and the wheels weren't making sufficient contact to guide it.
     
  18. apex11

    apex11

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    I agree with controlled drifting, any kart i get into i can literally rear steer and drift with ease, not because i am some kind of God, although..i might be, but truth is, it is easy, they are designed and set up for this....

    I can also force some crazy drifting to melt the tyres and this is especially fun if we go to rental karts for laugh as we pretty much get booted off them and not asked back.

    But yes, never chop at the wheel, lean back, and get some awesome smooth drifts like the old 1960's/70's F1 cars or Formula fords in the 1990's... looks the boss but really the cars were doing the leg work....

    I have an aqaintence through racing who races an old ford escort mk1 and he says that every time he is in that car it makes him look like a God, but the car is doing it all he just points it and turns in....
    This is what is hard to convey to sim racers who have never driven a racing car or Kart... a lot of the work is done by the vehicle, real life is a bit.... 'simcade'...
     
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  19. Cote Dazur

    Cote Dazur

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    Aren't we all?
    Please anyone here that has never driven a kart before raise their hand.:sneaky:

    For those who are, apparently, into SIM racing but have never driven a Kart, do yourself a favour, go outside and do it, it is readily available every where, fairly inexpensive and tons of fun.:D
     
    Last edited: Nov 6, 2018
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  20. Warlord_Gonagy

    Warlord_Gonagy

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    Aw, you mean the ARMA 3 karts don't count?

    For real though, indoor karting and real racing karts are two completely different machines. They handle differently, and are so much faster.
     
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