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Featured KartKraft: Customisation Update Now Available

Discussion in 'KartKraft' started by Paul Jeffrey, Oct 4, 2019.

  1. Paul Jeffrey

    Paul Jeffrey
    RaceDepartment Editor-in-Chief Staff Premium

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    KartKraft Updated.jpg
    The much anticipated customisation update for KartKraft released yesterday... check out the details below..


    Having teased the sim racing community for a little while now, KartKraft developers Black Delta yesterday released a brand new update for their impressive karting simulation - with a strong focus on new customisation features that have been added to the title.

    Adding what has been described as a 'first batch' of parts and apparel from the likes of renowned racing suppliers AIM, Arai, Alpinestars, KG and Oryx, the new update finally allows players the opportunity to include some much needed personality into the game - so get shopping and ringing those changes!

    As well as the customisation features, the new update also includes a number of small updates and improvements, as can be seen in the change log notes below:

    AI
    • Improved AMSP flying lap start
    • AI drivers now have their correct race numbers
    Audio
    • Added audio for gear shifts
    • Improved tyre scrub sounds under braking
    • Fixed crossfade settings for blending on/off throttle audio for the KZ
    • Fixed incorrect non-stereo samples being used for on throttle audio for the kZ
    • Prevented IAME KZ Screamer idle sound from playing when stalled
    Assists
    • Auto-clutch assist is now much smoother
    • Removed KZ throttle lift aid. The throttle must now be lifted when performing a shift
    Controls
    • Added presets for Fanatec CSL Elite PS4 Wheel and Fanatec Clubsport V3 Pedals
    • Increased controller vibration from tyre sliding
    • Generic wheel presets now auto-assign Respawn to Spacebar by default
    Gameplay
    • You can now set your race number in the profile screen
    • Added customisable leaderboard tag lines in the profile screen
    • Fixed problem of navigation looping around incorrectly in some cases
    • Protected against a possible crash when selecting race again after a Quick Race
    Graphics/Animation
    • Reduced head movement under longitudinal acceleration
    • Driver no longer clips through the seat when subject to large vertical accelerations
    • Added option to enable HDR output to the settings for HDR compatible displays
    • Fixed inverted animation on clutch paddles for KZ chassis
    HUD/UI
    • Fixed a crash when showing/hiding vehicle radar while in game
    • Camera cycle button no longer causes camera jump in main menu
    • Race winner notification moved away from centre of screen
    • Sector times are now displayed on HUD in Practice and Time Trial
    • Fixed live timing HUD widget first place showing up as red delta time.
    • The invalid lap HUD widget now displays correctly in minimal leaderboard mode
    Optimization
    • Improved GPU performance in races with a large number of AI
    Physics
    • Fixed bug in chain simulation to cause engine angular velocity to increase in large step sizes after long runs
    • Reduced clutch spring stiffness in the IAME KZ Screamer
    • Exposed front torsion bar stiffness as setup parameter
    • Reduced chassis stiffness
    Replay
    • Gear shifts and the gear number is now visible in the replay
    • Improved replay camera target tracking
    • Fixed problem of FFB occurring while viewing a replay
    VR
    • VR spectator screen now draws HUD and menus as 2D overlays
    • Improved VR loading screen
    • VR HUD appears in correct position in both SteamVR and Oculus
    • Menus are now drawn via compositor, so they are more crisp and unaffected by post processing

    KartKraft is available on Steam now.

    For the latest and greatest regarding this excellent sim, check out the RaceDepartment KartKraft sub forum here at RaceDepartment.

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  2. protonv5

    protonv5

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    So when are these guys going to make a full-blown race car sim? No doubt they would do an amazing job.
     
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  3. FernandoAFM

    FernandoAFM
    The CP Driver Premium

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    I wonder if they already scanned the full AMP track in anticipation of that!
     
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  4. Dr. Death

    Dr. Death

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    Sadly the bigger the vehicle usually the harder it is to do a great simulation. Specially when you wanna go into boats and airplanes. I am still happy that we see more love for the kart simulations tho
     
  5. protonv5

    protonv5

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    Uh, what?
     
  6. CarlosB

    CarlosB
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    They promised multiplayer for september. We are now in october. Looking forward for it.
     
  7. Dr. Death

    Dr. Death

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    Its easier to make a Karting sim than a sim about cars.
     
  8. kilder

    kilder

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    Where are the multiplayer feature?
     
  9. Zach Griffin

    Zach Griffin

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    @Dr. Death Although you would assume cars are harder to simulate, it is actually the opposite, with the exception of the drivetrain and tyres which use the same models. Karts have high mass ratios, and low inertias which require more sophisticated solvers. You then have a flexible chassis which can’t be modelled with rigid bodies, and alternative methods must be used. We’d have released KartKraft a lot earlier if we didn’t have to spend years on research and development for kart chassis simulation.
     
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  10. protonv5

    protonv5

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    So, having said that, what's next for you guys? ;)
     
  11. Dr. Death

    Dr. Death

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    Cool. Thanks for the info.
     
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  12. Brice.S.

    Brice.S.

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    been looking for kk since the first anoucement (years ago ...nearly 7 years actually)
    been using kk since the closed beta acces (2016 begining)
    still impressed by the job done :)
    Probably the only kart simulation using "karting physics" and not some "tweaked cars-physics" saying that, and knowing that I waited 7 years, I could resonably wait a lot more for a complete game, and enjoying what is done, grats guys (I really though, at one moment, that the game will never-ever be)
    @++
     
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  13. sc4dr

    sc4dr
    Premium

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    One could only hope!
     
  14. FernandoAFM

    FernandoAFM
    The CP Driver Premium

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    Hi @Zach Griffin, I haven’t tried this build yet, but the last one I tried a couple months ago was a real chore to navigate the menus in VR. I have cerebral palsy and having to point my head at the option I needed to click was nearly impossible.
    I really like the sim, but accessibility drove me away from it. I wonder if this has been fixed.
     
  15. rosgillies

    rosgillies

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    Soon as theres a profile for next level v3 motion platform I will buy this sim for sure. Get hold of motion systems. eu.
     
  16. Adrianovix

    Adrianovix

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    keep doing this amazing job, guys! KartKraft is the must!
     
  17. Zach Griffin

    Zach Griffin

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    @FernandoAFM - Thanks for letting us know. After hearing your experience, we expedited implementing mouse control in VR and launched it this morning in 0.1.0.1936. We're keen to hear your feedback!

    @Adrianovix Thank you!
     
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