A few short days ago, Black Delta released another new update for their KartKraft racing simulation - including FFB improvements and plenty of game fixes.
It is notoriously difficult to accurately simulate the often extreme forces felt in a racing kart, as such very few development teams have given this entry level motorsport much of a try in the world of racing - which considering the exceptional action it generally produces is something of a shame, making it all the more gratifying to see continued (albeit slow) development of KartKraft in recent months.
A very nice update indeed, details of which can be found in the change log notes below:
Update Notes:
Original Source; KartKraft Steam
KartKraft is available now, exclusive to PC.
For more news, information and discussion about the KartKraft racing simulation, head over to the Other Racing Games sub forum here at RaceDepartment and start a new thread today!
- Updates FFB algorithm.
- Various quality of life improvements.
- Logitech wheel LED support added.
It is notoriously difficult to accurately simulate the often extreme forces felt in a racing kart, as such very few development teams have given this entry level motorsport much of a try in the world of racing - which considering the exceptional action it generally produces is something of a shame, making it all the more gratifying to see continued (albeit slow) development of KartKraft in recent months.
A very nice update indeed, details of which can be found in the change log notes below:
Update Notes:
- Improved implementation of Minimum Force for wheel force feedback
- Improved FFB algorithm
- Improved KZ2 shifting logic. It is now much quicker and easier to lift off the throttle when changing gears
- Added basic support for Logitech Wheel LED lights
- Reduced stopping force of gravel traps
- Setup parameters now display the significant digit when set to values below 1. i.e 0.1 rather than .1
- Fixed bug where controller would receive force feedback when wheel is being used and vice versa
- Fixed tyre damping bug that caused incorrect loads when cornering
- Improved tyre and handling model for KA100, X30 and KZ2 classes
- Fixed issue where Steam would steal Direct Input wheel control away from the game. This change will require you to rebind your wheel
- Added frame identifier to udp telemetry. Telemetry clients can now validate telemetry frames using KartKraft.Frame.FrameBufferHasIdentifier(bytes)
- Fix for wheel input being overridden by Steam when user has Steam Input enabled
- HUD now shows vehicle class
- Fixed leaderboard not updating after exit of time trial event
- Easy/Medium AI retuned to make them easier
- Fixed crash when adjusting KZ2 drivetrain sprocket teeth.
- Fixed AI vehicles sometimes failing to load
Original Source; KartKraft Steam
KartKraft is available now, exclusive to PC.
For more news, information and discussion about the KartKraft racing simulation, head over to the Other Racing Games sub forum here at RaceDepartment and start a new thread today!