Kart Racing Pro

Kart Racing Pro by PiBoSo is out. Download the game/demo: click here

Minimum requirements:
Operating System: Windows 98/ME/2000/XP/Vista/7, 32 or 64 bits
Processor: 1.5 GHz
RAM: 512 MB
Video Card: 64 MB OpenGL 1.2.1-compliant
DirectX Version: DirectX 8.1 or newer libraries


 
Ive tried LaConca, that a nice track , keeps you on you toes,
I agree with the use of the default tracks to start with, ive been playing with the setups and have now a much less snap oversteer
ive been using all the karts, and the geared karts are great fun, do we have a preference on type to start with...
 
Im told its more stable if you make a ded/server for it, i was on the site looking into it....
I'm the admin of a simracing website i host all races on a dedi server (quad core 100 mb bandwidth).
we had alot of crash to desktop and collisions due the netcode often you see the others drivers in the wrong position i mean you think to have the other driver 1 meter far from you you try to attack him and you get a collision..
We do some races with 10 drivers,and we decide to wait a more stable relase.
Btw if you wanna try count me in..it's a so great simulator.
 
thanks for the info, At the moment it seems more like a time attack game.....its a pitty becaus im sure Rd could handle a kart section...
Theres always kart sim to look forward to....

When i see how netkar has improved since the netcode update.. we can live in hope...
 

here it's an online battle, 4 drivers on server,if we start to be 8-10 drivers on server the problems starts.
Piboso is a really good coder so for sure he will solve netcode issues (he says that would be the next step of development).
We have just to wait some months i think..
 
Kart Racing Pro Beta 4.0 has recently been released by the good folks at kartracing-pro.com. You can go download the build here, which works as a free demo until you enter a license key. The new build comes equipped with the following features...

- separate weather and track conditions, with dynamic track surface
- gearbox code revised to have neutral between 1st and 2nd gears.
- paints directory structure revised to make installation a bit easier
- support for multiple track layouts and layout editor
- server option to force a limited number of tires for each event, and possibility to re-fit a used tyre set
- tuned dirt on visor
- limited the number of tear-offs
- shift help is now forced off when a server is set to "No Aids"
- fixed a setup copy bug
- warmup lap cannot be skipped before standing starts
- completed tire pressure simulation
- fixed "track width" setup
- idle throttle setup added
- radiator cover setup added
- added splits in dash
- tuning of jump-start sensitivity
- removed the tires' vibration at near-zero velocity
- multiple dashes support


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