yea you can see the bad sweetspot of the HP Reverb well there, its just got tinier lenses then any other headset, wouldnt recommend it.
LOL, nice try Sweviver. Abandon that sinking ship while you still can.This new Pimax 8K X is looking really good
I'm very happy with its FOV. Based on the number of people using the Index who have a Pimax, I think it is obvious that the Index is enough and the rest of the package creates a better experience.
A wider FoV in the index would be welcomed as long it wasn't at the expense of its currents strengths.
You can certainly desire an improvement in technology in the abstract without it being a "us vs them."
It'd certainly help the conversation.
The wide FOV is a great feature and the FOV on my headset felt very narrow after trying the Pimax 5K
The higher resolution wasn't a major step maybe due to the poor colors?
If I had bought it I would be happy with it but colors and poor software really let it down.
It feels very flimsy but for a seated experience it shouldn't be an issue.
Must say that a larger FOV than the normal 100-110 degrees would be high on my list for the next VR upgrade.
Did write we might not have found the best settings.The colors can be calibrated on the Pimax along with the black levels but they will ultimately fall well short of what an OLED panel can do.
I don't find the narrow FOV to be an issue. the thing is, you can move your head a degree and flick your eyes, it's only slightly inconvenient. A wider FOV would be better but it's not going to bring drastic improvements. When driving any car I try to keep my head pointed in the direction I want the car to go, so all I'm every doing is a quick glance to the sides. So 90% of the time I wouldn't be glancing off to the side to take advantage of that higher resolution.Ouch at that FOV or lack there of on the Cosmos.
Pimax normal fov should be the baseline for HMD's.
I'd move my eyes to the side a bit. Because I'm trying to keep my head pointed in the direction I want to go I'm flicking my eyes off to the side rather than doing a full turn to see the mirror.Moving your eyes in VR is something you don't do much in the normal headsets, you can't really or you get a blurry image and see the edges.
OK?I don't find the narrow FOV to be an issue. the thing is, you can move your head a degree and flick your eyes, it's only slightly inconvenient. A wider FOV would be better but it's not going to bring drastic improvements.