Is there any way to change the starting grip?

Chris James

250RPM
Jul 4, 2011
381
207
Is there any way to change the starting grip at the beginning of a session other than using the pre-defined grip levels? I'd like a track that has the grip accumulation of "green" but starting at 90% grip instead of 95%. Any way to make this happen? Thanks guys.
 

Joao Alves

500RPM
Dec 11, 2013
933
423
25
Go to x\common\assettocorsa\cfg\templates then tracks.ini. Scroll down to [GREEN] and next to SESSION_START= you can put the value you want the track to start at. Save the file then select Green in the UI. You can also affect the time it takes to rubber in by changing the LAP_GAIN= value. That will decide how many laps need to be done to gain 1% of grip.
 

Jempy

1000RPM
Premium
Nov 26, 2010
1,848
539
69
The 'how many laps' mentioned by Joao ... is the number of laps done with all cars, so it will also depend on the whole number of cars on track.
( 1 lap done by 20 cars on track = 20 laps in this case )

Just a little precision not to forget.
 
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Robin

250RPM
Oct 5, 2014
289
110
You can also add entries like this, to make these custom options selectable in-game. :)
Just use the templates of the other settings and you can add to the file any settings you want to have selectable.
They will become selectable in the menu of the game. :)
No idea how this will affect multiplayer compatibility, though.
 
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Joao Alves

500RPM
Dec 11, 2013
933
423
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The 'how many laps' mentioned by Joao ... is the number of laps done with all cars, so it will also depend on the whole number of cars on track.
( 1 lap done by 20 cars on track = 20 laps in this case )

Just a little precision not to forget.
Yes! Thanks for mentioning that. I should've clarified.
Can you also add entries like this, to make these custom options selectable in-game, or doesn't AC recognise anything other than the default tags?
I had never thought of that. I just tried it and it looks like you can. You just add a new entry in the same format as the default ones, and you can edit the preset as you like. You can also add it anywhere in the list you want, and it will show up in that same order in the launcher.

Great idea :thumbsup:

Edit: :ninja:
 
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Robin

250RPM
Oct 5, 2014
289
110
Yeah I went in and tested myself. My post reflects my findings. ;) I just edited it while you were posting I gues.
But it's a neat feature for sure. I am just not sure how MP would be affected if you use a custom setting?
 

Joao Alves

500RPM
Dec 11, 2013
933
423
25
Multiplayer wouldn't be affected at all since when the server is setup, the grip and track are all configured independently of the client side.
 

Chris James

250RPM
Jul 4, 2011
381
207
Great info guys, just what I was looking for! Now my practice sessions can more closely reflect the starting race conditions. Before I was guessing, and I was guessing wrong apparently...
 

Robin

250RPM
Oct 5, 2014
289
110
I would be interested to see a RD modpack from people who have knowledge about trackstates and have a tweaked custom track conditions file.