Is there a way to convert my tracks back to BTB format?

babisk

1RPM
Apr 15, 2009
6
0
Hi all, i lost my original track files from BTB folder after a HD failure.:crying:
I would like to know, is there a way to convert my tracks back to BTB format, from RBR game folder?
:thanks:
 

Steve B

1RPM
Mar 17, 2009
6
0
So once you have built a track with BTB and have it in game and I lost the origional BTB project files, there is no way to get that track back into BTB to edit it??

If the answer is NO then that should be something they should add to BTB.
I mean spending weeks and weeks worth of work and not being able to open the track with the program you created it with doesn't make sence to me.

just a thought. :)
 

R Soul

1000RPM
Apr 19, 2009
1,008
212
37
You're asking Brendon to stop working on new features for BTB and instead write a very complex backwards conversion program for people who don't keep backups of their project folder on a USB disk.

Besides, exporting a track to rFactor probably loses many of the things BTB uses (e.g. node & control point values).
 

dosgraphix

50RPM
Mar 16, 2009
74
0
I don't use RBR however, Could you use 3DSIMED and save the sections as files to use in an xpack and then plant them?

Not sure.... anyone!
 
J

jharro

So once you have built a track with BTB and have it in game and I lost the origional BTB project files, there is no way to get that track back into BTB to edit it??

If the answer is NO then that should be something they should add to BTB.
I mean spending weeks and weeks worth of work and not being able to open the track with the program you created it with doesn't make sence to me.

just a thought. :)
here is another thought for you: say you have this photoshop file with layers, masks, text and whatever which you save it as jpg. suppose you've deleted the psd file at some point, you still have the jpg but what you need are the layers and masks... what do you do then? the answer is the same: you can't do anything. no conversion will give you back the original file.
that is also true for max too, if you make a simple plane in max and you export it as 3ds you can't reinport it as a plane.

that being said, flash memory sticks are very cheap and there are more than enough free automatic backup programs outthere, and i don't mean to be rude by stating the obvious, i've had my fair share of problems because i've ignored backups.