Is converting GSCE tracks to AMS possible?

Discussion in 'Automobilista' started by ThatRacingGuy, Apr 8, 2016.

  1. Marc Collins

    Marc Collins

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    Or even better, an official Reiza version that they buy from Richard/the track owners.
     
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  2. Phogbound

    Phogbound

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    I am very late to the party....What file do I need to extract these files from?

    Any help would be greatly appreciated!

    Kevin
     
  3. Dethrone1427

    Dethrone1427

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    Also when horizon.gmt is involved what bit do we keep in the scn file...i really, really tried to read and understand what Patrick put in a rfactor track to sce conversion thread but the language barrier became a bit of an issue.
     
  4. Patrick Giranthon

    Patrick Giranthon

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    use gmotor mas utility to extract
     
  5. Dethrone1427

    Dethrone1427

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    Someone on this thread was sharing said files, if not I can winrar you the files tonight.
     
  6. Phogbound

    Phogbound

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    Dethrone1427.....Thanks a million.......problem solved!

    Kevin
     
  7. Dethrone1427

    Dethrone1427

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    Anytime bud :)
     
  8. thestaggy

    thestaggy

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    Hi guys. I've been trying to do my own ghetto conversions of Patrick's GSCE tracks to AMS but I am not winning. I don't have GSCE so I can't copy any files over, so I am wondering if that may be the problem.

    I've tried changing the MASFiles to;
    MASFile=CloudsDefault.MAS
    MASFile=SkyNorth.MAS

    But I get the following error message; ''Error opening MAS file CLOUDDEFAULTS.MAS''

    Weird thing is some of the GSCE tracks work right away. I've downloaded Zolder,Paul Ricard, Monza and Hockenheimring Historic from the GSCE mod section and they work perfectly but Silverstone Historic and the CART tracks don't work. They go to the track loading screen but the red loading bar doesn't move and when I TAB out of the game I see that error message.
     
  9. PATR10T

    PATR10T

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    MASFile=CloudsDefault.MAS

    But I get the following error message; ''Error opening MAS file CLOUDDEFAULTS.MAS''


    ;)
     
  10. thestaggy

    thestaggy

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    Okay, I tried;
    CloudsDefault.MAS and Clouddefaults.MAS but it still doesn't work.

    Below are the two types of changes (in bold) I have tried making to the Silverstone Historic, Long Beach and Indianapolis .SCN files. I'm new to this, so I wouldn't be surprised if I am doing or missing something stupid.

    //-------------------------------------------------------

    SearchPath=.
    SearchPath=ReizaCommon
    SearchPath=SilverstoneHistoric88

    //-------------------------------------------------------

    MASFile=CloudsDefault.MAS OR MASFile=CloudDefaults.MAS
    MASFile=SkyNorth.MAS

    MASFile=commonmaps.mas
    MASFile=Silverstone88.MAS
    MASFile=Silverstone88map.MAS
     
  11. PATR10T

    PATR10T

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    if you link to a cloudsdefault.mas then there has to be a cloudsdefault.mas and not a clouddefaults.mas

    but even with the right naming the mas file has to be there, if there isnt this file you will get the error too ^^
     
  12. Dann Murillo

    Dann Murillo

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    Also instead of guessing what the mas files are called you always need to follow the scn file for every individual track and verify those mas files actually exist. Then pay atttention if the track fail as they usually show an error. From there you unpack mas files to verify missing files. Many SCE tracks will work being copied directly over but many may also have different files needed from different mas files. In some instances the exact mas file from SCE may be needed.
    Modding tracks is something many of us have done for years. There is much trial and error involved. I have any of the tracks mentioned above working in AMS and would be happy to share my files with you so you can learn. ;)
     
    Last edited: Jul 31, 2016
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  13. Marc Collins

    Marc Collins

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    Why not just wait for Patrick to do them properly?
     
  14. thestaggy

    thestaggy

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    Taking your advice, I made a new clean copy of SCE Silverstone Historic without going in to the .scn file and I see the error is the 'CLOUDSMED.MAS' file. I went in to the ReizaCommon folder and saw that there is no CloudsMed.MAS .scn file. Then I investigated Monza Historic's .scn file and see that it too uses a CloudsMed.MAS but Monza loads up perfectly. Very weird. Has me completely stumped.
     
  15. Dann Murillo

    Dann Murillo

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    You can add this line to the scn file to call the archived mas files if you like.

    SearchPath=.
    SearchPath=ReizaCommon
    SearchPath=ReizaCommon\bak

    That mas exists along with many others. :)
     
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  16. Dethrone1427

    Dethrone1427

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    Does anyone have any knowledge on tdf files? I'm working on Kerpen Kart Circuit (where schumi learnt his trade) from RF. I've got the skies working but the tdf file is present in the folder but I cannot leave the pits, it just does that bouncing on the ground thing (usually tdf related). Any ideas how I can fix this? I've tried different tdf files as well...nothing works. Are there just some RF tracks that wont work in AMS - I did get it working fine in SCE however.
     
  17. thestaggy

    thestaggy

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    Thanks. I'll give that a bash. If it doesn't work out I shall call time on my failed modding career. :laugh:
     
  18. Patrick Giranthon

    Patrick Giranthon

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    the road you drive in pits have a material name. lets say roadpit.

    In the tdf you see this kind of things :

    Dry=1.00 Wet=RoadWetGrip Resistance=0.0 BumpAmp=0.002 BumpWavelen=0.0 Legal=true Spring=0.0 Damper=0.0 CollFrict=0.4 Sparks=1 Max=256 Duration=1.2 Scale=(.1,.05,.05) Scraping=1 Sound=dry
    Reaction=tiresmoke Tex=smokewhite.tga Max=1000 Scale=(0.8,0.8,0.8) Growth=(2.5,2.5,2.0) ASDEnvelope=(1.5,0.2,8.0) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=skid Tex=skiddry.tga Max=2500 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=road


    Add the material name in red :

    Dry=1.00 Wet=RoadWetGrip Resistance=0.0 BumpAmp=0.002 BumpWavelen=0.0 Legal=true Spring=0.0 Damper=0.0 CollFrict=0.4 Sparks=1 Max=256 Duration=1.2 Scale=(.1,.05,.05) Scraping=1 Sound=dry
    Reaction=tiresmoke Tex=smokewhite.tga Max=1000 Scale=(0.8,0.8,0.8) Growth=(2.5,2.5,2.0) ASDEnvelope=(1.5,0.2,8.0) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=skid Tex=skiddry.tga Max=2500 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=road,roadpit
     
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  19. Dethrone1427

    Dethrone1427

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    Ok, thanks Patrick I'll try that tonight! Fingers crossed
     
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