iRacing | 2020 Season 3 Patch 3 Is Here

Paul Jeffrey

Premium
iRacing update patch time is here once again folks!
  • Third patch of the series adds multiple improvements
  • AI added to 2 cars and 2 tracks
  • Damage models thresholds improved amongst other changes

Yes, as regular as the week turning into a weekend, iRacing are back once again with another new build update, although somewhat smaller in size than the more traditional sized releases we've seen in the recent past.

This new build has been designated the title of 2020 Season 3, Patch 3, and as such comes with a number of tweaks and improvements to the current season build of the software, with a few useful additions such as further AI feature deployment that now includes the Kia Optima and VW Jetta TDI cup machines, and Atlanta Motor Speedway and Martinsville Speedway oval locations.

iRacing Image.jpg


Update Notes:

iRACING BETA UI:


– Safety Rating is now always displayed with two decimal places.

– Fixed an issue where some car images could fail to load in the Entry List.

– Fixed an issue where Team Results were not scaling correctly.

– Fixed an issue where AI Drivers could use negative car numbers.

– A “Requesting iRacing Data” step has been added during iRacing BETA UI initialization for more clarity.

– Fixed an issue where the iRacing BETA UI could time-out if it was not receiving data from the back-end.

– Fixed an issue where the Reconnect button could appear off screen.

SIMULATION:

Race Servers

– Fixed an issue that could sometimes cause the Simulator to re-assign a Team in an Open Practice Session to a different Run-Group when additional teammates joined the session.

AI Racing

– AI Drivers may now pilot the following additional vehicles:
– – Kia Optima
– – VW Jetta TDI Cup

– AI Drivers may now race on the following additional track configurations:
– – Atlanta Motor Speedway – Oval
– – Martinsville Speedway

– AI Drivers have received additional training at Daytona International Speedway – Road Course.

New Damage Model

– For cars utilizing the New Damage Model, the threshold for track contact causing a 0x has been increased.

– Fixed an issue for vehicles using the New Damage Model where incidents were being incorrectly assigned, particularly to the aggressor, during impacts.

Audio

– Jet flyover volume has been increased.

Pit Crew

– Fixed an issue where the pitcrew could be buried in the ground if a tire was detached prior to starting repairs.

Rendering

– Fixed some issues when rendering fog at the periphery of wide angle Field-of-Views.

Paint Shop

– A new sponsor, FilterTime, has been added to the Paint Shop!

– Fixed an issue with some missing car number fonts.

Virtual Reality

– Fixed a numerical rounding error that could cause the Oculus Rift’s “PixelsPerDisplayPixel” setting in the “rendererDX11.ini” file to adjust itself slightly after running the Simulator.

CARS:

ARCA Menards Chevrolet Impala


– An iRacing setup has been added for Texas Motor Speedway – Oval.

Aston Martin DBR9 GT1

– For the New Damage Model, overall vehicle “stickyness” has been reduced.

– Tire parameters have been updated slightly, including:
– – Tire wear has been reduced.
– – Carcass temperatures have been reduced when running at Daytona International Speedway – Road Course and Circuit des 24 Heures du Mans.

Audi R18

– Fixed an issue with the visual appearance of the stopped tire texture in foggy weather.

Audi R8 GT3

– 2020 Season 3 Balance of Power Adjustment: Engine power has been reduced slightly.

– Tire parameters have been updated slightly, including:
– – Tire wear has been reduced.
– – Carcass temperatures have been reduced when running at Daytona International Speedway – Road Course and Circuit des 24 Heures du Mans.

BMW M4 GT4

– A BMW Motorsport Sim Racing decal has been added to the cockpit dashboard.

– Tire compound has been adjusted.

– Driveline loss has been adjusted.

– Baseline setup has been updated.

BMW M8 GTE

– Balance of Power Adjustments: Minimum weight reduced by 5kg, and aerodynamic drag has been reduced slightly.

– Minimum ride heights have been set to 50mm for both axles.
– – This should allow stable and high performance setups.

– Tire parameters have been updated.

– Fixed a visual issue where the grills and radiator occupied the same space.

– Baseline setup has been updated.

BMW Z4 GT3

– Balance of Power Adjustment: Aerodynamic drag has been reduced slightly.

– Tire parameters have been updated slightly, including:
– – Tire wear has been reduced.
– – Carcass temperatures have been reduced when running at Daytona International Speedway – Road Course and Circuit des 24 Heures du Mans.

Chevrolet Corvette C6R

– Tire parameters have been updated slightly, including:
– – Tire wear has been reduced.
– – Carcass temperatures have been reduced when running at Daytona International Speedway – Road Course and Circuit des 24 Heures du Mans.

Ferrari 488 GT3

– Balance of Power Adjustment: Engine power has been reduced slightly.

– Tire parameters have been updated slightly, including:
– – Tire wear has been reduced.
– – Carcass temperatures have been reduced when running at Daytona International Speedway – Road Course and Circuit des 24 Heures du Mans.

Ferrari 488 GTE

– Minimum ride heights have been set to 50mm for both axles.
– – This should allow stable and high performance setups.

– Tire parameters have been updated.

– Baseline setup has been updated.

Ford GT GT2

– Tire parameters have been updated slightly, including:
– – Tire wear has been reduced.
– – Carcass temperatures have been reduced when running at Daytona International Speedway – Road Course and Circuit des 24 Heures du Mans.

Ford GT GT3

– Tire parameters have been updated slightly, including:
– – Tire wear has been reduced.
– – Carcass temperatures have been reduced when running at Daytona International Speedway – Road Course and Circuit des 24 Heures du Mans.

Ford GTE

– Minimum ride heights have been set to 50mm for both axles.
– – This should allow stable and high performance setups.

– Tire parameters have been updated.

– Baseline setup has been updated.

Formula Renault 3.5

– Fixed a visual issue where white artifacts could spread from the tire rim onto the tires at certain camera distances.

HPD ARX-01c

– Adjusted some texture parameters.

– Fixed an issue with the visual appearance of the stopped tire texture in foggy weather.

Indy Pro 2000 PM-18

– Fixed an issue where the specular map for spinning rims of a custom color were inaccurate.

McLaren MP4-12C

– 2020 Season 3 Balance of Power Adjustment: Engine power has been reduced slightly.

– Tire parameters have been updated slightly, including:
– – Tire wear has been reduced.
– – Carcass temperatures have been reduced when running at Daytona International Speedway – Road Course and Circuit des 24 Heures du Mans.

Mercedes AMG GT3

– Tire parameters have been updated slightly, including:
– – Tire wear has been reduced.
– – Carcass temperatures have been reduced when running at Daytona International Speedway – Road Course and Circuit des 24 Heures du Mans.

– Rear wheel locking due to engine braking has been reduced.

– Baseline setup has been updated.

NASCAR Xfinity Chevrolet Camaro

– An iRacing setup has been added for Pocono Raceway.

NASCAR Xfinity Ford Mustang

– An iRacing setup has been added for Pocono Raceway.

NASCAR Xfinity Toyota Supra

– An iRacing setup has been added for Pocono Raceway.

Porsche 718 Cayman GT4 Clubsport MR

– Tire compound has been adjusted.

– Baseline setup has been updated.

Porsche 911 RSR

– Minimum ride heights have been set to 50mm for both axles.
– – This should allow stable and high performance setups.

– Tire parameters have been updated.

– Baseline setup has been updated.

Ruf RT 12R Track

– Tire parameters have been updated slightly, including:
– – Tire wear has been reduced.
– – Carcass temperatures have been reduced when running at Daytona International Speedway – Road Course and Circuit des 24 Heures du Mans.

Super Late Model

– An iRacing setup has been added for The Bullring (Night).

USF 2000

– Fixed an issue where the specular map for spinning rims of a custom color were inaccurate.

– Garage adjustment ranges have been adjusted.

– Season setups have been updated.

TRACKS:

Fairbury Speedway


– Fixed an issue with flood lights at this track.

iRacing Footer.jpg
 
Last edited:
More than decades old.

Reached it's limitations years ago.

Nowadays software engines are evolving every one year.

I wish iRacing 2008 comes with iRacing 2 before we all become too old for sim racing.

Its bit like Google, who uses that old search engine! It has been around over TWO decades and there still aint Google2 !! Now how lazy are those people!
 
Always makes me smile when people feel duty-bound to point out that iRacing costs more than the typical sim. Of course, you're entitled to have your opinion, but it's still hilarious if you just look at the price and arbitrarily compare it to the typical sim.

As mentioned earlier, it's over 9000 ( ;) ) people playing iRacing right now, and it goes higher on weekends and much more during the special events...iRacing controls the servers for all of those races: scheduled races, hosted races and several practice servers...and servers located around the globe at that. I can (and have) run as much as 6 races a day against a full grid of real people, most of whom were on the same level as me and offered close (and mostly clean) racing.

None of the other sims offer that many servers and that many flexible times to race online and find a 20+ grid...you think those servers run on sim racers' hopes and dreams? Yes, you can race public lobby races on other sims but they are filled with mostly lap 1 superheroes that wreck you in seconds, or later on when it's not going their way (much more than iRacing due to most people wanting to protect their ratings).

I'm not saying iRacing is my all-time favorite sim (though several cars feel VERY good to me); I play all the sims in rotation and they all bring something valuable to the table, but newer does not automatically mean better. There's still people that play GTR2, GPL and RBR regularly (all older than iRacing)...live and let live.
 
  • Deleted member 205301

Happy with the new fix set-up in the usf2000, now it's a bit more "easier", I hope it could be enough to bring more driver in, cause honestly the car is really good.
Some new AI, good thing, specially for oval drivers
...Last thing : what about the "major european track" they talked about last month ? they were very excited about it, and finally no word about it (seems like the deal droped...).
For the rest, I ask myself about this forum, bashing without knowing, just for the price ? oh boy ? are you serious ? They play simcade and have no shame to bash this title for some obscurs resaons ? oh, that could be funny if it were not so pathetic kind of behaviour...
@++
 
Always makes me smile when people feel duty-bound to point out that iRacing costs more than the typical sim. Of course, you're entitled to have your opinion, but it's still hilarious if you just look at the price and arbitrarily compare it to the typical sim.

As mentioned earlier, it's over 9000 ( ;) ) people playing iRacing right now, and it goes higher on weekends and much more during the special events...iRacing controls the servers for all of those races: scheduled races, hosted races and several practice servers...and servers located around the globe at that. I can (and have) run as much as 6 races a day against a full grid of real people, most of whom were on the same level as me and offered close (and mostly clean) racing.

None of the other sims offer that many servers and that many flexible times to race online and find a 20+ grid...you think those servers run on sim racers' hopes and dreams? Yes, you can race public lobby races on other sims but they are filled with mostly lap 1 superheroes that wreck you in seconds, or later on when it's not going their way (much more than iRacing due to most people wanting to protect their ratings).

I'm not saying iRacing is my all-time favorite sim (though several cars feel VERY good to me); I play all the sims in rotation and they all bring something valuable to the table, but newer does not automatically mean better. There's still people that play GTR2, GPL and RBR regularly (all older than iRacing)...live and let live.
Well said! It is the best sim out there IMHO.
 
I still don't understand why people spent so much time commenting on something that they have no interest in or that they seem to hate so much. I mean, I am no iRacing expert and certainly wouldn't rate me as a fan as I only spent a three month test period with the sim, but to cleaim that this sim with all it's updates, constant development process and huge playerbase reached it's limitations years ago is quite hillirious. If anything, it's good for us - the fans of other sims - that this sim is still going strong and offering a benchmark in some areas, so that new genre standards are set and that other developers step up their game. I certainly see a few things in iRacing that I would like to see in my favorite products.
 
I still don't understand why people spent so much time commenting on something that they have no interest in or that they seem to hate so much. I mean, I am no iRacing expert and certainly wouldn't rate me as a fan as I only spent a three month test period with the sim, but to cleaim that this sim with all it's updates, constant development process and huge playerbase reached it's limitations years ago is quite hillirious. If anything, it's good for us - the fans of other sims - that this sim is still going strong and offering a benchmark in some areas, so that new genre standards are set and that other developers step up their game. I certainly see a few things in iRacing that I would like to see in my favorite products.

Spot on! Although I find its handling and feedback bizarre sometimes, iRacing does do a lot right.
 

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