iRacing | 2020 Season 3 Patch 1 Now Available

Paul Jeffrey

Premium
A new patch has recently been deployed to iRacing following their 2020 Season 3 build update - and as usual, it's a rather large one...

Yes, iRacing don't really know how to make small updates to their online racing simulation platform, and despite 'only' being a small post update release, this first 2020 Season 3 patch is again of the long read variety.

While not as long as the two-page main build notes from a few days previously, the update is still packed full of some very nice features and improves, full details of which you can read below:

iRACING BETA UI:

Loading

  • Some new video clips have been added to the splash screen when the iRacing BETA UI is loading – collect them all!
  • Loading progress for the iRacing BETA UI is now displayed in the Windows Taskbar.
Results
  • Resolved an issue where some users were not able to view Recent Results data due to a bad data reference.
Leagues
  • Pagination has been added for the League Roster list.
Loading Screen
  • Fixed an issue where using the loading screen could cause the Simulator to load into the wrong full-screen resolution when the Windows desktop is in HDR color space.
SIMULATION:

AI Racing

  • AI Drivers have received additional training with the Audi RS3 LMS.
Heat Racing
  • Fixed an issue that was causing User-Created Heat Racing Sessions to have an incorrect limit on the max number of drivers in the Session.
  • Fixed an issue where Heat Racing Events were not using the “Score Average Lap” setting correctly for Qualify Sessions.
Tire Sets
  • Fixed an exploit where a driver could get a free set of tires during a pit stop if they exited the vehicle.
Auto-Exposure Camera System
  • Adjusted the rates and limits of this system to help minimize issues while we improve it.
  • Fixed several bugs related to locating the cockpit window in VR.
Visual Effects
  • Adjusted the camera shake effect for camera transitions.
Particle Effects
  • Adjusted particle settings for when a players’ tires make contact with the ground.
Audio
  • Volume of sawtooth curbs has been adjusted to prevent audio clipping.
XAudio2
  • A Master Volume slider has been added to the Sound Options menu. Now you do not have to fiddle with the “app.ini” file to adjust it.
  • The slider ranges from -40 dB to 0 dB, so users can easily tune the volume of the entire Simulation.
  • The volume adjustment range of Engine, Tires, Crash, and Wind sounds have been increased from -10 dB to -20 dB.
  • Fixed the issue where XAudio2 was not correctly muting the Simulator when the window loses focus, if requested.
  • Users can set this through the variable, “mute_WhenFocusLost”, in the “app.ini” file. A value of “1” will mute the Simulator when window focus is lost, and a value of “0” will not.
  • Fixed an issue where microphone volume gain was not being applied to XAudio2 stereo sounds.
  • This was causing the cockpit view’s engine and wind sounds to be too loud at times, particularly if the Master Volume was reduced from maximum.
  • Fixed an issue with crackling noises during car startup sequences when using xAudio2.
CARS:

Aston Martin DBR9 GT1

  • Baseline setup has been updated.
Audi R18
  • Full manual control for deployment of the MGU-K has been restored.
Audi R8 LMS
  • Fixed an issue where this car failed to start at tracks with a high altitude.
  • The starter cranking RPM has been increased slightly.
Audi RS3 LMS
  • Friction coefficients of side skirts and middle chassis have been reduced to prevent excessive speed loss when scraping.
  • Tire compound has been reverted to the latest 2020 Season 2 version.
BMW M4 GT4
  • Some decals for a fixed paint scheme have been updated.
  • Brake light brightness has been adjusted.
Chevrolet Corvette C6.R GT1
  • Baseline setup has been updated.
Dallara IR18
  • Season setups have been updated.
Ferrari 488 GT3
  • Various vehicle audio has been remixed for XAudio2, including; idles, in-car engine, transmission, and backfires.
Ferrari 488 GTE
  • Various vehicle audio has been remixed for XAudio2, including; idles, in-car engine, transmission, and backfires.
Ford Mustang FR500S
  • Power steering assist has been adjusted.
Global Mazda MX-5 Cup
  • Fanatec has been added as a sponsor to this vehicle.
Indy Pro 2000 PM-18
  • Visor tear-offs have been added for the drivers of this car.
  • Fixed an issue with the order of options in the Anti-Roll Bar adjustment dropdown menu.
NASCAR Chevrolet Monte Carlo – 1987
  • Clutch torque capacity has been increased.
  • Tire wear rate has been reduced slightly.
  • Driver animations have been updated to reduce leaning while turning.
  • Fixed a crashing issue that could occur when loading this vehicle at Dirt tracks.
  • Fixed an issuer with the oil pressure gauge needle.
  • Season setups have been updated.
NASCAR Cup Series Chevrolet Camaro ZL1
  • The New Damage Model has been disabled for this vehicle.
  • This has been done out of an abundance of caution in preparation for the start of the Official Series’ for 2020 Season 3. We intend to re-enable the New Damage Model on this vehicle when testing concludes that racing will only be affected positively.
  • Season setups have been updated.
NASCAR Cup Series Ford Mustang
  • The New Damage Model has been disabled for this vehicle.
  • This has been done out of an abundance of caution in preparation for the start of the Official Series’ for 2020 Season 3. We intend to re-enable the New Damage Model on this vehicle when testing concludes that racing will only be affected positively.
  • Fixed an issue where the aero vents could disappear even when undamaged.
  • Season setups have been updated.
NASCAR Cup Series Toyota Camry
  • The New Damage Model has been disabled for this vehicle.
  • This has been done out of an abundance of caution in preparation for the start of the Official Series’ for 2020 Season 3. We intend to re-enable the New Damage Model on this vehicle when testing concludes that racing will only be affected positively.
  • Fixed an issue where the nose grills could disappear.
  • Season setups have been updated.
NASCAR Ford Thunderbird – 1987
  • Clutch torque capacity has been increased.
  • ire wear rate has been reduced slightly.
  • Driver animations have been updated to reduce leaning while turning.
  • Roof antenna has been adjusted.
  • Fixed a crashing issue that could occur when loading this vehicle at Dirt tracks.
  • Fixed an issuer with the oil pressure gauge needle.
  • Season setups have been updated.
NASCAR Gander Outdoors Ford F150
  • For the Paint Shop, rollbar colors are now customizable.
Porsche 718 Cayman GT4 Clubsport MR
  • Power steering assist has been adjusted.
Porsche 919
  • Full manual control for deployment of the MGU-K has been restored.
  • Season setups have been updated.
Radical SR8
  • Season setups have been updated.
USF 2000
  • Visor tear-offs have been added for the drivers of this car.
  • n the garage, the front and rear wing flap adjustment controls have been moved to Chassis tab.
  • Fixed an issue with the order of options in the Anti-Roll Bar adjustment dropdown menu.
  • Rear wing flap adjustment tooltip has been updated with additional information.
TRACKS:

Atlanta Motor Speedway
  • (Oval) – Track checkpoints have been updated.
Autodromo Nazionale Monza
  • Speed bumps have been updated to interact more smoothly with the New Damage Model.
Circuit des 24 Heures du Mans
  • Curbs and speed bumps have been updated to interact more smoothly with the New Damage Model.
Daytona International Speedway
  • Speed bumps have been updated to interact more smoothly with the New Damage Model.
Eldora Speedway
  • An errant floating lightpole has been planted in the correct position in the infield.
Road America
  • Fixed an issue where the surface type for part of pit lane was incorrect, and could trigger pit speed limit warnings and reset pit options.
  • Fixed an issue where some treelines were visually popping as the camera changed distances from them.
  • Some advertisements have been updated.
Tsukuba Circuit
  • Wind now causes trees and reeds to sway at this track.
[Legacy] Daytona International Speedway – 2008
  • Speed bumps have been updated to interact more smoothly with the New Damage Model.

iRacing is available now on PC.

Want to know how to get the most from your simulation? Ask our awesome community at the iRacing sub forum here at RaceDepartment.

iRacing Footer.jpg
 
Absolutely right, I should have mentioned it's the only car I can carefully evaluate with over 2k h in the kunos releases.

The sound in iRacing is now the benchmark in the industry to my ears (and I always disregarded iR in general for GT3 until now).

Waiting for the le mans package on rF2 to confirm.
 
  • Deleted member 205301

I see your 911 GT3 Cup and raise you a Lotus 79 ;)
oh man, iracing'L79 is the best car I've ever drove in 13 years of simracing, not that it's perfect, but it's gives me as much pleasure as my wife (Did I said that ? oh boy...) and the community is the best : very clean races, great car, great competition....
BTW, I'm pretty happy with th new cars (usf2000 is so good, a shame that they kills the car by giving a fix serie and 15min race)
 
iRacing 2008 cannot be up to the competition of 2015 - 2020 sims

unless it comes with iRacing2

And also unless they regret the astronomical pricing system that's out of the planet of all other better sims.

Easy equation: Other sims give more and ask less.

The pure policy built on money and advertisement will quickly back fire on iRacing devs as all those thousands of new members who learned about iRacing because of the big money events on the media, will learn about other (better) sims as time goes by.
 
iRacing 2008 cannot be up to the competition of 2015 - 2020 sims

unless it comes with iRacing2

And also unless they regret the astronomical pricing system that's out of the planet of all other better sims.

Easy equation: Other sims give more and ask less.

The pure policy built on money and advertisement will quickly back fire on iRacing devs as all those thousands of new members who learned about iRacing because of the big money events on the media, will learn about other (better) sims as time goes by.

Alright.....
 
iRacing 2008 cannot be up to the competition of 2015 - 2020 sims

unless it comes with iRacing2

And also unless they regret the astronomical pricing system that's out of the planet of all other better sims.

Easy equation: Other sims give more and ask less.

The pure policy built on money and advertisement will quickly back fire on iRacing devs as all those thousands of new members who learned about iRacing because of the big money events on the media, will learn about other (better) sims as time goes by.
They have 160,000 members. I don't think they are going to regret it as much as you think. And no sim even comes close to providing the online presence (aka realistic competition) as iRacing.
 
iRacing 2008 cannot be up to the competition of 2015 - 2020 sims

unless it comes with iRacing2

And also unless they regret the astronomical pricing system that's out of the planet of all other better sims.

Easy equation: Other sims give more and ask less.

The pure policy built on money and advertisement will quickly back fire on iRacing devs as all those thousands of new members who learned about iRacing because of the big money events on the media, will learn about other (better) sims as time goes by.
iRacing 2008 cannot be up to the competition of 2015 - 2020 sims

unless it comes with iRacing2

And also unless they regret the astronomical pricing system that's out of the planet of all other better sims.

Easy equation: Other sims give more and ask less.

The pure policy built on money and advertisement will quickly back fire on iRacing devs as all those thousands of new members who learned about iRacing because of the big money events on the media, will learn about other (better) sims as time goes by.
lmao okay you're wrong but OK
 
iRacing 2008 cannot be up to the competition of 2015 - 2020 sims

unless it comes with iRacing2

And also unless they regret the astronomical pricing system that's out of the planet of all other better sims.

Easy equation: Other sims give more and ask less.

The pure policy built on money and advertisement will quickly back fire on iRacing devs as all those thousands of new members who learned about iRacing because of the big money events on the media, will learn about other (better) sims as time goes by.

What an ignorant and uneducated opinion.

How dare iRacing build their commercial enterprise on money and advertising..:O_o: and then charge a premium for such a premium product..

This refrain is getting so ****ing old... Go buy Assetto for $7 on steam you cheapskate! :sleep::sleep::sleep:
 
iRacing 2008 cannot be up to the competition of 2015 - 2020 sims

unless it comes with iRacing2

And also unless they regret the astronomical pricing system that's out of the planet of all other better sims.

Easy equation: Other sims give more and ask less.

The pure policy built on money and advertisement will quickly back fire on iRacing devs as all those thousands of new members who learned about iRacing because of the big money events on the media, will learn about other (better) sims as time goes by.
Compared to other titles iracing would be version 6 now.
Did you ever read the changelogs over the last 10 years?
There are reasons for the somewhat mediocre graphics.
So it runs looking more or less looking the same on a broad range of systems.
You want your framerates in the 100 tot 144 range.
So you dont need a GTX 2080TI to compete.
That wont happen with a engine like UT on 3 monitors or with VR.
 
  • Deleted member 205301

iRacing 2008 cannot be up to the competition of 2015 - 2020 sims

unless it comes with iRacing2

And also unless they regret the astronomical pricing system that's out of the planet of all other better sims.

Easy equation: Other sims give more and ask less.

The pure policy built on money and advertisement will quickly back fire on iRacing devs as all those thousands of new members who learned about iRacing because of the big money events on the media, will learn about other (better) sims as time goes by.
nice trolling man.... ok, if you want, we 're happy you found a sim that fit you, that's why there is many sims : everyone could choose his favorite, that's great :)

PS : I hope you noticed that no one here try to discuss your "solid arguments" (ironic), maybe you could learn about that...
@++
 
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oh man, iracing'L79 is the best car I've ever drove in 13 years of simracing
Maybe slightly exaggerated my good man:thumbsup:
But just a comment to get out of this goofy trolling thing - then one of the thing that also make the Lotus 79 good is that the different animations of the movement of car details makes it both very immersive when you actually are driving it but also when you afterwards watch it on replays.:laugh:

CatsAreTheWorstDogs: I still have some of the paints from when I was driving the beast.:roflmao:

L79.jpgL79_CVT-testCar onTrack.jpg1.jpg
 
Last edited by a moderator:
  • The New Damage Model has been disabled for this vehicle.
  • This has been done out of an abundance of caution in preparation for the start of the Official Series’ for 2020 Season 3. We intend to re-enable the New Damage Model on this vehicle when testing concludes that racing will only be affected positively.
LOL, this is hilarious. Good from "iRacing the racing simulator".....
 
nice trolling man.... ok, if you want, we 're happy you found a sim that fit you, that's why there is many sims : everyone could choose his favorite, that's great :)

PS : I hope you noticed that no one here try to discuss your "solid arguments" (ironic), maybe you could learn about that...
@++

Typical iRacing staff or a fanboy?

You should be ashamed of your self writing that comment from top to bottom.

This is Racedepartment no one has ever been treated unjust or silenced for telling his opinion like iRacing does (prooved).
You don't like these rules? You're free to leave!
 
Compared to other titles iracing would be version 6 now.
Did you ever read the changelogs over the last 10 years?
There are reasons for the somewhat mediocre graphics.
So it runs looking more or less looking the same on a broad range of systems.
You want your framerates in the 100 tot 144 range.
So you dont need a GTX 2080TI to compete.
That wont happen with a engine like UT on 3 monitors or with VR.


Thanks for not attacking me personaly like the others did.
 

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