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Assetto Corsa - Caterham 7 Super Sprint Mod - LIVE @ 20:00 UTC
Discussion in 'Racer' started by 2o6, Jun 3, 2010.
How do you get them working?
??? do you mean turn signals?
I'm sure he does, as far as I know there was sound implimented but never really a model per-say, not sure how to make them even work either.
it would be nice to have blinkers in 3d, like brakes, lights, reverse lights...
You know that dials with "is3d=1" set can be applied everywhere? The only drawback is that they would not be curved, just planar rectangles.
ok, we can aplly it on lada. 3d is a lot practical. Nobody wanna lose one whole day to set in view.ini this feature.
I Don't quite understand - as you have the 3d model, you also have some coordinates. So the hard part is the scaling. I wouldn't know where to lose a whole day. Should take an hour or two... (that's what I recall it took me on the golf cltc mod)
ok, a experienced user of view.ini can do in one hour we can say... and using the simple 3d, like brake lights.dof, anybody can do in........ 5 minutes? and the result is a lot better. Dont need scaling, fixing, adding multiple parts to simulate a curve. and cars with curvy rear lights like newer peugeots?
btw, i wanna only show you the faces, not to offense. Just remember few time ago, we didnt have reverse lights in 3d, but it was available with a mix of codes in view.ini. I Can count in my hand who used this feature..
Couldn't you also implement using the flares like on the headlights .....some Porsche Cayman S has has the flares. In the .ini......at the beginning, and if you set it up, they would work...right? I don;t know about the blinking part.....maybe a duration in the views .ini......
i know i put turn signals turned on in my inis/flares. But i wanna mean about blinkers, the setup can be in the car ini. and the model,shader and tex in 3d.dof.
ok, I wanted to be sure...but I am too scared to try it-lol!