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Improvement Suggestions

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Mikec87

100RPM
Premium
Mar 19, 2009
161
152
Sorry if I missed this...

Auto Save where you can set the time and it Auto Saves in the background. I have lost many hours because of crashes and lock-ups in the older versions.

Auto Save would be good!!

Mike :)
 
D

Drive a Race Car

3D view

Well firstly you have done an absolutly awesome job so far with BTB!
When you are in 3D view would it be possible to have some sort of indicator on the top view as to where the car is in 3D view. That way we can pinpoint places more accuratly that need editing.

Simon :)
 

chub_pearson

250RPM
Mar 16, 2009
312
2
Sorry if I missed this...

Auto Save where you can set the time and it Auto Saves in the background. I have lost many hours because of crashes and lock-ups in the older versions.

Auto Save would be good!!

Mike :)
BTB auto saves the Venue.bin file in the 'Temporary Files' folder each time you make a change. I think it only applies as long as you haven't turned 'Undo' off, though.
The backups have random filenames and extensions - so all you need to do is sort them by date, copy the one you want into the Projects folder and rename it Venue.bin
 

Eric Tozer

250RPM
Mar 16, 2009
301
1
How about a Loop selection tool for terrain, similar to the ones in Max.
ie: select one point then click loop and it selects all nodes in the corresponding loop on the visible Terrain
(See pic).

Also would like to see Scale & Rotate tools as existing in Sobjects tool (see other pic) to be available for Objects as well.
 

Attachments

os-chris

25RPM
Nov 15, 2008
37
0
sorry if any of these have been mentioned;
- more background image options; ability to hide certain images/layers and ability to re-order existing images/layers
- ability to transform objects (position, rotatation, scale) using numeric values (instead of having to be precise with the mouse controls)
- ability to display objects in other views (even with a warning (which can be disabled, hehe) for the first attempt)
- ability to quickly hide/show all terrain (as you've done with walls and objects)
- ability to adjust how each track surface/camber/surface/wall/etc changes shape (i.e. by choosing linear or bezier)

NOT SO IMPORTANT BUT WOULD BE A VERY VERY WELCOME ADDITION :)
- terrain shape 3d paint tool to rough the terrain and an easier one to smooth it
- vertice paint tool to add/remove detail (vertices) via painting on existing surfaces

thanks again for BTB Brendon, it's AWESOME !!!
 

Napalm CAndy

50RPM
May 31, 2009
65
0
I don't know if it is possible, but it will be an usefull and easy if possible to create a new track in existent terrain

One of the most sorpresive and usefull features are autoaling to track, but the problem is, if I want to change a little some curb I need to relocate manually all terrain and objects, would be nice to link some objects or terrain to track.

One of the worst features in my opinion is fill the terrain, you create terrain with low poligons and would be appear some strange artifacts.

And the last... my favourite sim is LFS, please find the way to add or modify tracks for LFS! Tracks are in \Live For Speed\data\wld . How to edit is a mystery
 

sil3ntwar

1RPM
May 29, 2009
2
0
Sorry i don't know if this has been requested but i am find the job of placing kerbing around the track a little tedious. It is fairly quick and simple at the moment but i cannot stand repetitive jobs. Surely it would be possible to pick a start and end point and have it automatically shape to the track.

Perhaps it already does and i havent figured it out :th_sur:
 

os-chris

25RPM
Nov 15, 2008
37
0
xpacker: ability to set individual object properties for complex objects (i.e. setting different LOD values for each object (i.e. a baloon, string (holding baloon) LOD value not needing to be as high as the actual baloon itself (also, tree trunk with collision on, but branches and leaves with collision disabled)
or can this already be done, am i missing something (moreso regarding the LOD issue than collision (i know the workaround for the later)) ?
 
Mar 24, 2009
21
0
The ability to have a wall auto created to follow the edge of the track or terrain (like the limit of the track for an oval or the terrain for a road course) would be wonderful instead of having to lay out 3+km of wall manually.
 
Mar 27, 2009
39
0
Hello,
I would like, when using cameras groups, the ability to hide the groups, one by one. On my track (Vitus GP), I'm making a little fix with new cameras, and the fix contains 80 cameras, on 4 groups, and it's sometimes difficult to recognize the cameras of the group I work on. Is it possible ? I hope so.
Anyway, the tool camera of BTB is so cool, so simple and powerfull to use, thank you for the wonderfull job you make on the soft.
It's for me the only way to create tracks, and it's a lot of fun, thank you.
 

Napalm CAndy

50RPM
May 31, 2009
65
0
The ability to have a wall auto created to follow the edge of the track or terrain (like the limit of the track for an oval or the terrain for a road course) would be wonderful instead of having to lay out 3+km of wall manually.
Now you can do that, see the videos on youtube about BTB
 

os-chris

25RPM
Nov 15, 2008
37
0
XPACKER
- ability to rename/update textures (not materials) already imported into an xpack :)

BTB
- also, expanding on FredHots idea, a group function would be handy for alot of things (i.e. tracks, walls, terrain, objects, cameras) to easily hide/show groups of items
- and 1 last 1, it would be great to be able to handle multiple track layouts in the 1 BTB track (i.e. GP Layout, Club Layout, etc) without having to create/maintain multiple BTB projects

just suggestions, not demands :p
 

dacoolone91

25RPM
Mar 18, 2009
36
0
Xpacker..:
------------
Ability to -easy going- (mass) import of .gmt files directly from .mas files.:)

Reason..:
-----------
considering the "current" lack of 3d objects / Xpacks
and no (easy spottable) way to obtain more within
a reasonable timeframe - it would be nice to be able
to import the 1-million avalible .gmt files directly into BTB.
( Without first having to convert them into .3ds via 3Dsimed ).:wink2:

Cheers,
Dac.
 

Emery

2000RPM
Jun 6, 2009
2,387
974
Similar to the point cloud import that already exists for bringing laser-scanned tracks into BTB:

Google Earth can export terrain with an image to a SketchUp file. I would like to bring that SketchUp terrain file into BTB and start drawing my track on top of it.

Right now it's possible to do this with 3DSimEd, but BTB has, IMHO, much better features for creating the other track elements and general editing.

[One suggested working method is to grab the terrain, pull it into 3DSimEd, draw your track's path, and then export that as a KML to BTB, but then you lose all that wonderful terrain and have to recreate the polygons... there's got to be a better method!]
 

dacoolone91

25RPM
Mar 18, 2009
36
0
Exactly Emery.!

1.Generate your terrain.
2.Lay your track. (in 3d real time if possible).
3.Place your objects.
..Share your track..

Easy going sell well / (A bit) tuff doesn't.:wink2:

If we want all the low tech mainstream guys to
join the BTB community as well, this is the system
they will be able to understand and work with.:)

Cheers,
Dac.
 
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