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Misc Improved AI for San Francisco GRiD 2019-10-13

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MeltFire

25RPM
May 14, 2018
25
24
31
MeltFire submitted a new resource:

Improved AI for San Francisco GRiD - New AI files for San Francisco GRiD Beta 0.6

Updated fast_lane.ai, pit_lane.ai, ai_hints, and side boundaries for San Francisco GRiD (Beta 0.6 - by CHiQuiFReaKy)

I have tighten the wall boundaries on the first chicane. It's improve, but not perfect. Faster open wheel and GT cars may still struggle on the first chicane and uphill jumps. Especially during the staring lap. After the initial laps the AI lap times is much more consistent.

AI lap time results
Shelby Cobra 427 - 2:38:960
Ferrari 488 GT3 - 2:18:392
Ferrari SF70H - 1:46:107...
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Ghiaman1334

100RPM
Premium
Jun 29, 2019
193
29
21
If this works and makes the track usable in weekend mode, I will be very pleased. Trying it now. Thank you so much!
Any possibility of making the track work for about 20 AI in the future, you think?
 

MeltFire

25RPM
May 14, 2018
25
24
31
I'm not the maker of the track mod. however he mention track updates sometime down the line.
 

Ghiaman1334

100RPM
Premium
Jun 29, 2019
193
29
21
I'm not the maker of the track mod. however he mention track updates sometime down the line.
Yeah, I know, I'm subbed to his channel. Just wanted to know if you had any idea since you've been modifying the AI lines. But yeah, no, sorry.