Cars Importing to ksEditor - Invisible car

Aug 25, 2019
4
10
23
Hi all,

I'm having a bit of an issue trying to import an .fbx file in to ksEditor.
I've exported my car from 3DSIMED including the textures, however I can't seem to get ksEditor to view my car.

1582471473289.png


I firstly assumed that my folder structure was incorrect but it seems to be ok (please correct me if not):

1582471252942.png


The texture filenames all seem to match up with what's in the .fbx.ini, so I'm not sure why they're not being read.
If it helps at all, I've managed to preview my car using Windows 3D Viewer:

1582471224483.png


This is my first attempt at this so if there's anything obvious I've missed, please let me know!
FYI I've had a look for similar posts as I assumed this may be a common issue but I couldn't find anything to fix this issue for me :(

Thanks in advance!

Tom.
 
Last edited:

Stereo

3000RPM
Dec 22, 2009
3,394
3,447
What's listed on the left?

Default shaders for some reason is "a material that supports transparency, with a transparent texture" so if it's missing textures you can still click objects in the left list.

Also the camera starts out at 0,0,0 pointing -Y so you may have to move it backwards with the down arrow to see your car.

Finally if 3dsimed screwed something up you may have a 100x larger scale problem and then you'll need to move a few hundred metres backwards to see the car
 
Aug 25, 2019
4
10
23
What's listed on the left?

Default shaders for some reason is "a material that supports transparency, with a transparent texture" so if it's missing textures you can still click objects in the left list.

Also the camera starts out at 0,0,0 pointing -Y so you may have to move it backwards with the down arrow to see your car.

Finally if 3dsimed screwed something up you may have a 100x larger scale problem and then you'll need to move a few hundred metres backwards to see the car
This is all I have on the left which i'm guessing is wrong?:

1582473380505.png


Should this list all of the individual parts?

Thanks for the quick response!]

EDIT: I'm not sure why I didn't try this before but the .fbx file is working perfectly with textures in 3dsmax:

1582473864086.png
 
Last edited:
Aug 25, 2019
4
10
23
Right, so I've exported from 3DSMAX and it now loads in to ksEditor perfectly....
I've had enough for today so I'll try again tomorrow :laugh:
 
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migens

1RPM
Dec 26, 2019
2
0
41
Hi
Sorry, I know this is not the topic you are commenting on but I see you with enough information for my query.
I am starting in the creation of circuits, I would like to have the karting circuits that I am going to run.
I am missing the KsEditor program and I don't know where I can download it.
I would be very grateful if you could help me.