How to > Remove Generic Horizon

Hi guys. I've read through the other similar topics and picked up some tips, but I'm still baffled, so hopefully you guys can help.

In the picture, you can see my horizon wall (Yellow) made in BTB and the bigger BTB generated horizon behind that (Red) in game.

How do I delete that BTB generated horizon from the project once exported ?

Bare in mind I am using BTB Evo. so the image on the right is what I want it to look like in game.



Regards
P
 
It will be a GMT file.

Doing it in rFactor is easy, as the GMT file will be unpacked. But seeing as you use the Evo version, it packs everything into the GTR files.

So you will need a GTR packer/unpacker to remove the GMT file,

OR

Simply remove/change its instance in the SCN file.
 
If you remove the instance from the TRK file, the game will not look for it.

It will probably be named something like horizon.gmt

Best bet is to import them into zmodeler to make sure you get the right one (assuming you can unpack the GTR file)
 
C:\Program Files\BobsTrackBuilderEvo\Support\GTR2\AdditionalTextures

In this folder you will find the 4 images used to create the horizon image, make a backup of the originals for when you want to use the originals then replace them with these ones I have changed the alpha channel on. Don't forget to rename these ones to the names of the originals. Then export your track again and it should be invisible.
You can't change the .trk file listing as the sky will vanish also.
 

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