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Discussion in 'Automobilista' started by GTSpeedster, Jul 4, 2016.
What is the bezel correction resolution? None of them are labeled that way?
When you setup your nvidia surround and bezel correction you should be given 2 new resolutions. 1 is the standard triple screen resolution, the other will be the bezel corrected. The bezel corrected will always be the larger resolution. In the AMS config setup just select this larger bezel corrected resolution. I think mine is something like 5980x1080.
I think I get it now. Will try! Thanks!
So I tried the 6000x1080 resolution in the configuration app but (1) Automobilista displayed part of its center screen on my right-hand screen, (2) button click-areas were shifted to the right by about half, (3) it was still clearly not bezel corrected in-game (ex. side-mirrors on Formula Reiza were duplicated on either side of the bezels not hidden behind it like iRacing.
For the record, I solved this by activating the bezel corrected resolution in Windows itself before starting Automobilista. This is something I've never had to do with other sims with triple screen support but which makes sense now that I think about it as AMS doesn't have the FOV angles/distances calculator that, say, iRacing has, and rFactor 2 has a complicated FOV calculation that appears to solve it.
Hello gtspeedster, would your car that is moved to the left? It's an open wheel, is therefore symmetrical and your steering wheel should be seen in the center of the central display and rear-view mirrors at the same distance from the edges of the screen.
Thank you for your work.
82,5 x 2 = 165
95,7 ÷ 165 = 0,58
x Inverse Tan = 30,113733150982435882840715647201
x 2 = 60,227466301964871765681431294403
Monitor Angle = 60º
If I do this calculation in Win7 calculator, I get totally different result after multiply by Inv tan:
0,58 x Inv Tan is
but when you hit "=" it is
What did I miss?
Basic scientific calculator operation since you were given the result already immediately after having pressed the "tan-1" button. By simply pressing the "=" button after the result, you're requesting a function to apply the previous operation yet again, in this case to multiply it one more time; which is not to be done.
means you have to use Memory functions. Got it. Thanx
EDIT: Sorry, sort of been covered above, didn't notice.
Any reason you wouldn't use this? --> http://www.projectimmersion.com/fov/