James Sadler
GhostSpeed Racing Manager
We at GhostSpeed are delighted to announce that we have created a GhostSpeed Racing account for RD. This will enable you to keep up to date with all the latest news and announcements GhostSpeed has to offer.
GhostSpeed wants to help the FSR community and we hope we can do that.
For people who need help on painting their skins for their cars, look at the 2014 Painting Instructions. You need Photoshop to edit the templates and make them into .dds.
FSR 2014 Helmet Template:
http://www.mediafire.com/download/90mdmcog9mmkffn/HELMET.psd
FSR 2014 Driver Suit Template:
http://www.mediafire.com/download/jdb35ekkv232ydt/DRIVER.psd
FSR 2014 Mod Template:
http://www.mediafire.com/download/bbrl9cljgjy7qj3/FISI_2012.psd
To begin you need to have all of your designs for your skins completed and in a .dds format for the game to recognise.
If you are at the stage where you have completed all your skins and are in a .dds format then you can begin adding them to rFactor 2.
First Step: Load rFactor 2 in single player mode.
Second Step: Once your at the main rFactor 2 screen, click on vehicle and select the Formula ISI 2012 #11 1.47.
Third Step: Click tuning and then you must select the arrow keys to alt otherwise the fourth step will not work.
Fourth Step: Click the create button and then add your Driver Name and Team Name. Next click accept.
Fifth Step: Click back and scroll all the way to the end of the list of cars. You should see your Driver Name and Team Name.
Sixth Step: Close rFactor 2 and then go to Documents\rFactor2\UserData\player\Settings\FISIR2012_car. Once you are in the FISIR2012_car folder you should see your Driver Name that you selected in rFactor 2. Click on the folder you created in rFactor 2 and then you should be able to add all your .dds to the folder.
Seventh Step: Once you have added all the .dds files into the folder you can then close it. Load up rFactor 2 again to the main screen.
Eighth Step: Go back onto vehicles and then click on tuning again. From there use the arrows to find your car livery. (you may find your helmet design while scrolling through so make sure you know which livery, helmet etc is).
Ninth Step: Make sure you have selected the correct Vehicle, which you designed, then load up a track and you should find your livery, helmet and driver suit all in the game.
A big shout out has to go to Mark Aalberts for all the hard work he has done to figure out how to do this. If it wasn't for him this wouldn't be possible. We hope this can help current and new teams add their liveries, helmets and driver suits to the game.
Good luck to everyone for next year and we hope to see you on the track.
GhostSpeed Racing
GhostSpeed wants to help the FSR community and we hope we can do that.
For people who need help on painting their skins for their cars, look at the 2014 Painting Instructions. You need Photoshop to edit the templates and make them into .dds.
FSR 2014 Helmet Template:
http://www.mediafire.com/download/90mdmcog9mmkffn/HELMET.psd
FSR 2014 Driver Suit Template:
http://www.mediafire.com/download/jdb35ekkv232ydt/DRIVER.psd
FSR 2014 Mod Template:
http://www.mediafire.com/download/bbrl9cljgjy7qj3/FISI_2012.psd
To begin you need to have all of your designs for your skins completed and in a .dds format for the game to recognise.
If you are at the stage where you have completed all your skins and are in a .dds format then you can begin adding them to rFactor 2.
First Step: Load rFactor 2 in single player mode.
Second Step: Once your at the main rFactor 2 screen, click on vehicle and select the Formula ISI 2012 #11 1.47.
Third Step: Click tuning and then you must select the arrow keys to alt otherwise the fourth step will not work.
Fourth Step: Click the create button and then add your Driver Name and Team Name. Next click accept.
Fifth Step: Click back and scroll all the way to the end of the list of cars. You should see your Driver Name and Team Name.
Sixth Step: Close rFactor 2 and then go to Documents\rFactor2\UserData\player\Settings\FISIR2012_car. Once you are in the FISIR2012_car folder you should see your Driver Name that you selected in rFactor 2. Click on the folder you created in rFactor 2 and then you should be able to add all your .dds to the folder.
Seventh Step: Once you have added all the .dds files into the folder you can then close it. Load up rFactor 2 again to the main screen.
Eighth Step: Go back onto vehicles and then click on tuning again. From there use the arrows to find your car livery. (you may find your helmet design while scrolling through so make sure you know which livery, helmet etc is).
Ninth Step: Make sure you have selected the correct Vehicle, which you designed, then load up a track and you should find your livery, helmet and driver suit all in the game.
A big shout out has to go to Mark Aalberts for all the hard work he has done to figure out how to do this. If it wasn't for him this wouldn't be possible. We hope this can help current and new teams add their liveries, helmets and driver suits to the game.
Good luck to everyone for next year and we hope to see you on the track.
GhostSpeed Racing
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