Yes its only a visual tweak, but important I think, and it looks cool in replay.
Try to use a virtual wheel that has a "taped/painted" center strip.
Another thing that comes to mind when we talk about synchronizing our real wheel with the virtual one, is the front wheels of the car.
Warning. This comes from memory and might not be all correct, its been several years since I fiddled with RBR sounds and files.
I remember having a eureka moment when I had my G25 set to 360 rotation and matched it in game 2 places.
1. Set the LM_driver.ini tweak to Max Steering wheel degrees = 180
2. In game Go to Tune Car setup. Under suspension setting you'll find Rollbar and steering. Default Max steering lock is 504. Change it to 360.
Max steering lock is how much the front wheels will turn.
360 is the lowest setting and that will make the car drive in big circles, and it can make hairpin turns a little harder.
Well actually as I remember it made me much more precise as I believe I had something like a 1-1 steering. Like a Go cart.
My theory is that you'll be more precise when max lock and steering rotation are closer together or best, equal.
I also believe we make it harder for our selfs when we use a high max lock number with low steering rotation.
Because it will give you a tendency to overturn, witch makes the car undesteer and plow you straight of the road.
One more thing.
I think the 1-1 setting is best without "fade" on the wheel in RBR control settings.
With a low Max Lock number as 360 theres no need for it.
If you like it? You can edit the default setups manually in RBR with a text editor.
BTW. You can use any steering lock and feel good about it, its just a matter of practice.
Phew. Stop asking questions please