Using the first lap most of the S/F straight (text and then white lines) 1:13, 1:25 & 1:35
I'll send you a pm.@Ghoults, if you're still planning on going for the weathered/neglected look for this track ('somewhat worn out' was the phrase you used) then I'd be glad to help with producing some old knackered billboards, if you want them. I've done some recently for a few tracks and they're good fun to play around with.
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I thought uv mapping was boring then I used particles to make trees and grass. I never knew how good I had it!Where is the "I feel your pain" emoji?
Thanks. I'm reading all your and lilski's post trying to steal as many as possible! I stole your idea about the grass size changing near the track edges too. I really like the effect it makes. Makes the grass a lot less uniformNice texture work, though - your track is looking good
He's on blender and there is no issue using particles for trees there.Be careful using particles for trees if you are using 3ds max. I tried that on Feldbergring and had a devil of a job getting the normals right. Plus, scatter objects would not work well as kstree_group objects either
Yes:please check for grass over the tarmac, you can clearly see a few 3d grass extending over the tarmac on the 1st pic
After I have done the 3d grass for the whole track I need to go over and remove the pieces over the asphalt
Ads are fictional but Mascot is making ad addon with real life brands. What open bricks are you talking about tho? If you mean the road patches then yes those can be felt too.Looks really good, are those ads 100% fictional or are those real random brands? They fit good. Also like those open bricks you used there on the inside of the corner, hope we can feel them aswell
Also, it may be because you used evening/morning time setting, but does everything appear a little dark? How does it look at 12 noon?
No such problems with blender. My only real issues with blender is that it is pretty slow converting from particles to meshes (it only uses one core for those operations). And the blender's particle system is a bit wonky but also very flexible. I can't really complain. Particle node system which hopefully come to blender in the future will make it easier to manage and combine the placement textures but other than that the blender system is really good for things like grass and trees.Be careful using particles for trees if you are using 3ds max. I tried that on Feldbergring and had a devil of a job getting the normals right. Plus, scatter objects would not work well as kstree_group objects either