Released Hondsrugring

Still:

In the in car mirrors, the terrain around the track disappears at some places. I have checked visibility, mips, GMT size, updated direct x drivers...
I can't find the sollution of this.
Also some objects are invisible in the in car mirrors. For instance the Buinen shield left after leaving pit road.
 
Lee and I found the problem! The LOD settings of the terrain were set too low. After changing it to 2500 the terrain is visible all the way.

The objects could be a vis group problem.
 
http://www.mediafire.com/?w78lp7ijt4uoh8w
===============================================================
Hondsrugring version 3.0.1
Build by Erwin Greven.
Ladies and Gentlemen, this is the 3rd and last version of the Hondsrugring.
The last and final 3.0 version will have more authentic buildings, markers and road textures.
INTRODUCTION
============
The Hondsrugring is a fantasy track, which comprises public roads between villages like Buinen, Drouwen, Gasselte and Buinerveen.
The track is narrow. I tried to widen it up a bit.
The original roads are:
All cobble roads: 4,5 - 5,5 meters wide.
Tarmac roads: 5,5 meters to 6,6 meters.
The Tweederdeweg Noord is originaly only 3 meters wide. You can not pass there. It does not even have passing places.
rFactor track.
I have made all cobble roads at least 6,5 meters wide and tarmac roads are max. 8,8 meters wide.
The Tweederdeweg Noord is 5 meters. You can pass there but only just. It is up to the fairness of you or your opponent.
Overtaking is not easy at the track. The track itself is not easy. You need knowledge of the track to be fast here.
Passing someone is also done by luring someone into a mistake. And you easily make one here, you almost never drive a
perfect lap here.

FEATURES:
---------
- A wide range of different tarmac and cobble roads.
- Night races are possible now, with help from lighting poles, cat-eyes and hectometre markers.
- A wide pitroad and up to 60 pit stalls.
- Fog settings add a bit of realism.
CREDITS:
--------
Thanks for all the tips, help, work and so on!!
- Jonathan Johansson (i.e. texture help, xpacker)
- martinez (i.e. Bridge at Bronneger)
- Flagmo-T
- Ryan Callan
- Andrew Evans
- Kris Vickers (i.e. help with x-packer and Google-Earth)
- Woochoo (Longford!!!)
- senna4ever (Sketchup to BTB)
- Gee Truelove Emery
- Johannes Rojola
- Lee Knight
- Kennet Ylitalo
Packs:
Textures Janvier, Smes Pack, Tv Crews, Rural Australia, Mauro Pack, haywood Club, Guarda rfactor, Great Britain, Ennis Objects and Extras, Adsboards, Race objects, Panter Firetruck, Track Side Objects, sky pack. Maybe i have forgotten someone or pack.
Also my own packs: ie. Buildings, farms, poles, lighting poles, the viaducts at Buinen and N379, shields and road textures.

SPECIAL THANKS:
---------------
Brendon Pywell for Bob`s track buider
ISI for rFactor, the Gmotor2 engine and the MAS-file utility.
Google for Google Earth (kml-file), Sketchup
KNOWN ISSUES:
-------------
- Shadows are still a fps-hit.
I do advice to turn off shadows.

ADDITIONAL NOTES:
----------------
There are two bugs i did not managed to solve:
Yellow flags are shown at practice when entering the final corner before the pit.
Cars slide straight on at hairpin. It looks that this is mainly a Car-mod problem.

VERSION-HISTORY:
----------------
2010 Oct 2nd :
- Version 1.00 and 1.01
2011 Jan 2nd:
- Version 1.50
2011 Oct 24th
- Version 2.0
2012 Jun 28th.
- version 3.0 Pre release of the track.
2012 Jul 1st
- version 3.0.1
 
At the moment i got a problem in the project file. After deleting all terrain, objects, walls and string-objects it still exists.
Hopefully i will find the problem by deleting all cross sections in the track itself.
 
http://www.mediafire.com/file/r9r1zinuf7dkvyk/Hondsrugring3500.zip

Hondsrugring version 3.5.0
Build by Erwin Greven.

After the latest version 3.0.4 i spent some 3 months on all tracks but the Hondsrugring.
End November i started to work again on this project to make some changes in this track to keep up with the real "track".
Also i decided to delete some objects that were putting the quality down.
I solved the flickering shadows problem, got rid of these old reflector poles and solved a few texture problems.

Lap record:
Williams F1 5 min 49 sec.
The trick is to have enough downforce to get through the fast corners, without sacrificing too much top speed. Be smooth at the Gasselternijveen chicanes section.


INTRODUCTION

============

The Hondsrugring is a fantasy track, which comprises public roads between villages like Buinen, Drouwen, Gasselte and Buinerveen. The track is narrow. I tried to widen it up a bit.
The original roads:
All cobble roads: 4,5 - 5,5 meters wide. Tarmac roads: 5,5 meters to 6,6 meters. The Tweederdeweg Noord is originaly only 3 meters wide. You can not pass there. It does not even have passing places.
rFactor track:
I have made all cobble roads at least 6,5 meters wide and tarmac roads are max. 8,8 meters wide. The Tweederdeweg Noord is 5 meters. You can pass there but only just. It is up to the fairness of you or your opponent. Overtaking is not easy at the track. The track itself is not easy. You need knowledge of the track to be fast here. Passing someone is also done by luring someone into a mistake. And you easily make one here, you almost never drive a perfect lap here.


FEATURES:

---------

- A wide range of different tarmac and cobble roads.

- Night races are possible now, with help from lighting poles, cat-eyes and hectometre markers.

- A wide pitroad and up to 60 pit stalls. Recommended are 30 cars.

- Fog settings add a bit of realism.

CREDITS:

--------

Thanks for all the tips, help, work and so on!!

- Jonathan Johansson (i.e. texture help, xpacker)

- martinez (i.e. Bridge at Bronneger)

- Flagmo-T

- Ryan Callan

- Andrew Evans

- Kris Vickers (i.e. help with x-packer and Google-Earth)

- Woochoo (Longford!!!)

- senna4ever (Sketchup to BTB)

- Gee Truelove Emery

- Johannes Rojola

- Lee Knight (testing and feedback)

- Kennet Ylitalo

Packs:
Textures Janvier, Smes Pack, Tv Crews, Rural Australia, Mauro Pack, haywood Club, Guarda rfactor, Great Britain, Ennis Objects and Extras, Adsboards, Race objects, Panter Firetruck, Track Side Objects, sky pack. Maybe i have forgotten someone or pack.

Also my own packs: ie. Buildings, farms, poles, lighting poles, the viaducts at Buinen and N379, shields and road textures.



SPECIAL THANKS:

---------------

Brendon Pywell for Bob`s track buider

ISI for rFactor, the Gmotor2 engine and the MAS-file utility.

Google for Google Earth (kml-file), Sketchup

KNOWN ISSUES:

-------------

- Shadows are still a fps-hit.

I do advice to turn off shadows.


ADDITIONAL NOTES:

----------------

There are two bugs i did not managed to solve:

Yellow flags are shown at practice when entering the final corner before the pit.

Cars slide straight on at hairpin. It looks that this is mainly a Car-mod problem.


VERSION-HISTORY:

----------------

2010 Oct 2nd :

- Version 1.00 and 1.01

2011 Jan 2nd:

- Version 1.50

2011 Oct 24th

- Version 2.0

2012 Jun 28th.

- version 3.0 Pre release of the track.

2012 Jul 1st

- version 3.0.1 (deleted)

2012 Jun 5th

- version 3.0.3 (update from 3.0.1)

2012 Jul 5th

- version 3.0.4 (2 bugs fixed)
Forest SO collision unchecked.
Invisible walls added at Bronneger Bridge.

2012 Dec 30th

- version 3.5.0.0 (layout and texture fixes)
New textures
Problems with flickering shadows solved
Layout changes Gasselternijveen section.
new reflector poles
AIW fixes.

Conversion only with permission!

Packs are not allowed to be used in any commercial way.
================================
LAYOUT:

74953_10200197023750771_233016947_n.jpg
 

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