Released Hondsrugring v1.0

http://www.rfactorcentral.com/detail.cfm?ID=Hondsrugring

The Hondsrugring is made out of public roads in north of the Netherlands. This temporary road course is a fantasy track and has a lenght of 24 km/ 15 mi.

It is a fast track and thus more comparable with Le Mans than it would be with the Nuerburgring.

Special thanks to Marcin Jahr, Woochoo, Kris Vickers and Andrew Evans for additional help with this one!! Without you it would not have been as it is.


EDIT: the link is the UN-compiled version... I just figured out i uploaded the wrong version.

http://www.mediafire.com/file/3utkpn9azuxxtk6/Hondsrugring.zip
 

Attachments

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  • Hondsrugring_loading.jpg
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I tried the track today and its great! The layout is great and fun and i can see alot of work has gone into it
Heres what i think can be improved: New tree and road textures to get that generic btb rbr feeling away, Use invisible Treewalls for shadow casting instead of the trees (more fps) Also the distant trees could be replaced by a treewall and maybe make some of the trees a bit more random placed
And i saw some trees received shadows which made then black when the tree next to them were casting a shadow onto them :)

Keep up the good work
 
There are some things that have to be solved in this track.

- the transparent mesh that surrounds some trees.
- Shadow Reciever is turned on on the trees at places.



@Jonathan. So i have to change the properties of the trees into no shadow casting and add a treewall (invisible) to let those trees cast the shadows.
 

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