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Tracks Hockenheim Historic 2.02

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Apr 29, 2008
3,309
6,267
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Patrick Giranthon submitted a new resource:

Hockenheim Historic - Hockenheim Historic for GSCEx

Hi guys.

I am happy to propose you this track. It was a bit painfull to have what we have know.
Things are not perfect and some buildings would deserve a remapping but it is not really a problem when running.

Thanks to Carrera.4 for initial track (permissions given by
Dumeklemmer who manage his tracks now).

I am really satisfied with it in fact. Very good feeling in F1Classic.
Read more about this resource...
 

Jan Mikuž

1000RPM
Nov 21, 2013
1,057
174
40
Hm, performance is very bad on this track for me. Was playing Goiania before and it was going 90+ on full max/ 4xAA. Here it is 60 for most of the lap and even drops into the 50s...Everything looks very outdated here, I have no idea why the performance is bad.
 
Apr 29, 2008
3,309
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I dont have problem with triple screen. Strange. Perhaps because of the trees? Anyway 60 is not too bad. I use vsync and 60 fps
 
Sep 18, 2008
39
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Finding A LOT of armco barriers are not...solid. Outside or inside of turn one, about halfway down the straight between the first and second chicane is not solid. A couple of other people have reported falling through armco at other points of the circuit too. We were hoping to use this version for our league race this Saturday. :/ Outside of that though, it is fantastic!
 
Apr 29, 2008
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Thank you for pointing that Stephen. I did not change these things and the original track had wrong parameters. I did not seen them, I am a clean driver :roflmao:
 
Sep 18, 2008
39
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Thank you very much good sir! :) Once again, absolutely loving the track. My teammate said it's the best version of the old Hockenheim he's driven.
 
Apr 29, 2008
3,309
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Thank you Stephen. I put many energy in it. I am happy your teamate likes it. Tell me if something is still wrong.
To be perfect some buildings textures should be redone, but.. later.
 

P*Funk

500RPM
Sep 25, 2014
908
337
40
I hit a wall on the outside of turn 1 somewhere along the exit and rather than bouncing it was like running into a barrier made of playdough. I stuck firm. I'll see if I can find it and screen cap it.

Also there's a severe bump that seems to coincide with the painted mark for the end of Sector 1. I wonder if thats a mesh error. Otherwise its a blazing fast and exciting track.

What year is this supposed to be modeling btw?