Heusinkveld Sim Pedals Sprint

  • Thread starter Deleted member 197115
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Deleted member 197115

  • Deleted member 197115

https://forum.virtualracing.org/showthread.php/110733-Neue-Produktankündigung-Heusinkveld-Sim-Pedals-Sprint

https://heusinkveld.com/new-product-announcement-sim-pedals-sprint/?v=7516fd43adaa

342A5477-3-1.jpg
 
They look great, less lego than their previous models. I like the fact that the inclination can be adjusted. I also like the idea of selling just two pedals (any idea of the price?), since most of the users are no longer interested in the clutch. Some years ago I asked them if they could sell me a set of 2 pedals and the answer was negative. They also should offer different pads to choose, for instance with a wider brake pad, and also not so flat.
 
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Oh yes, great timing, very nice....
I agree and 2 pedals is all I am after.

These will be ideal for my own d.i.y build. that I am doing.
The Pros seemed ideal, being a good design and quality, still not cheap but not overkill for a casual based sim racer/gamer who wants to experience and appreciates excellent hardware.

Look forward to learning/seeing more about these.
One thing I seen mentioned in the PDF caught my eye.

Vibrations
I have had particular concerns with the amount of tactile power and number of units I will operate within my own specialist d.i.y build.

My problem, not your normal installation...

Will the tactile vibrations of below 5hz and upwards from what I have ready to use, by applying (dual operating units) for each of the L / C / R channels. Thus making it 6x of the best hi-end tactile units available, to be installed for the front cockpit and pedal base region.
 
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  • Deleted member 197115

They look great, less lego than their previous models. I like the fact that the inclination can be adjusted. I also like the idea of selling just two pedals (any idea of the price?), since most of the users are no longer interested in the clutch. Some years ago I asked them if they could sell me a set of 2 pedals and the answer was negative. They also should offer different pads to choose, for instance with a wider brake pad, and also not so flat.
You see that significant difference?
IMG_3231-1.jpg
 
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Do these pedals have inclination adjustment (see the curved slot on the rear)? I think the old Pro and Ultimate do not. Also, they look quite shorter than the old pedals. I think that's a good design decission.
 
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  • Deleted member 197115

They do, Svend explained that on German forum. With older one you could only tilt the plate.
This one should work better for rigs with high seat position.
 
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I would need to be sure about this, because (since they perform and feel the same, for what I have read), I don't know whether to buy the new Sprint model or the old Pro pedals (used and save some money). I don't want them totally vertical and tilt regulation would make the installation much easier. Also, a comparison between the height of both models would be important too.
 
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  • Deleted member 197115

Old style pivots off the front, Exactly like the Sprints do.....:O_o:
Old style can only pivot front, not back

upload_2018-9-23_10-1-35.png


New style allows to tilt them back.
Post from Svend
https://forum.virtualracing.org/sho...edals-Sprint?p=2390365&viewfull=1#post2390365

The Pro's and Ultimates were designed to be a bit more simulator with a low seat relative to the pedal plate. In reality we've seen in the past few years that quite a few simracers have the seat up a bit higher than what you would have in a real (current) racecar. The whole pedal box could be tilted backwards.

The new Sprint pedals can now be angled backwards 25 degrees from the pedal foot itself without using the baseplate (this is similar to the Pro / Ultimate pedals slanted backwards + the angled brackets). On the Expo the 2-pedal set which was displayed on the left had this angle. So in their base configuration the Sprint pedals are much more high-seat friendly than the Pro / Ultimate pedals.
 
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Isn't the brake pedal on the Ultimates hydraulic?

I'm considering replacing my Fanatec V3 pedals with these new pedals by Heusinkveld, because I like the idea of placing the pedals where I want and because my Fanatec pedals already has some lateral wobble. I'd like to ask if, as users of he Heusinkveld pedals, you have noticed any wobble. I own the Heusinkveld handbrake, which is brand new, and it already has some wobble (a bit disappointing considering its price), so I wonder if their pedals are the same.
 
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Isn't the brake pedal on the Ultimates hydraulic?

I'm considering replacing my Fanatec V3 pedals with these new pedals by Heusinkveld, because I like the idea of placing the pedals where I want and because my Fanatec pedals already has some lateral wobble. I'd like to ask if, as users of he Heusinkveld pedals, you have noticed any wobble. I own the Heusinkveld handbrake, which is brand new, and it already has some wobble (a bit disappointing considering its price), so I wonder if their pedals are the same.
By wobble do you mean is there some play if you force lateral movement on them?

If so then yes you can wiggle them a little if you purposefully try but in use then no you can’t feel any movement. Can you feel some in your handbrake when using it or just when you try to make it wobble as I can make it move a bit on the bearings but it doesn’t feel loose or anything.

I was a little surprised they weren’t completely rigid but looking at the design and why they are not from an engineering point of view you don’t want it to be as it would be more likely to break or fail.
 
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  • Deleted member 197115

Of boy, pedals look very sharp! I only wonder why Niels keep coming back with these rubbers. Why not an hydraulic brake pedal?
Maintenance, leak free design with the same feeling.
Ultimate has hydraulic dampers.

HPP pedals (hydraulic) still use rubber bumpers, hydraulic part is only how pressure is applied to load cell, not how pedal feels.
 
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By wobble do you mean is there some play if you force lateral movement on them?

If so then yes you can wiggle them a little if you purposefully try but in use then no you can’t feel any movement. Can you feel some in your handbrake when using it or just when you try to make it wobble as I can make it move a bit on the bearings but it doesn’t feel loose or anything.

I was a little surprised they weren’t completely rigid but looking at the design and why they are not from an engineering point of view you don’t want it to be as it would be more likely to break or fail.

In normal use it's not noticiable, but if I move it laterally on purpose, I can see that there's a little oscilation, even though the nuts are not loose. On the top of the lever it means a couple of mm to the left and to the right. Maybe it's part of the design.
 
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On the Sprint pedals the bearings and shafts are made to tighter tolerances than with all our other products. There will always be a little bit of play but it is less than before, more consistent from pedal to pedal, and in our testing (1 million pedal presses) stays tighter after a lot of use.

It is very unlikely that we'll ever make a hydraulic brake pedal. I could write an essay but will try to sum it up, relatively briefly .. ;-)

1) The key operating principle of a brake pedal is that it should measure force, or pressure. Pressure is the same as force as the area of the pistons in the hydraulic brake are a fixed value, and pressure = force / area

2) A hydraulic sim pedal SOUNDS more realistic because real cars have hydraulic brakes. However the implementation of hydraulics is very different in most hydraulic sim pedals compared to a real (race) car. Almost all hydraulic sim pedals get their pedal travel from compressing springs and rubbers, where in real life race car applications none of this happens.

Real race car pedal travel comes from tiny amounts of flex in the brake calipers and pads, hose expansion, and yes, even fluid compression (your highschool teacher was wrong! :))

The reason you get inches of brake pedal travel in a real car is because the system is one huge force multiplication lever. And you can increase the force 100 times only at the expense of reducing movement 100 times. So 100mm of pedal movement would only be 1mm brake pad movement. It doesn't take much flex in the system to cause significant pedal movement.

We will probably always choose to measure force using a loadcell which to us seems to be the best choice for a race simulation brake pedal.
 
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First company to do proper tactile feedback in pedals is going to be the next "direct drive" of the sim world.

Until then, I can't think of a of a reason to upgrade my HE Ult's because the fundamentals will not change. Just parts and aesthetics.
 
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What are you expecting to feel through the pedals? Do you want the pedals to move... to simulate what exactly?
I think he means things like ABS, correct bite point etc.

However it ignores the fact you need software support for that too and with no dev support it’s never going to happen. Look how many have supported the Fanatec rumble motors on the V2/V3 pedals basically just Project Cars 2 works OOTB to date with correct data.
 
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