Help with converting my stockcar and track models.

Help with converting my racecars and track models.

Hello everyone, I haven working to convert some of my assets into workable cars and tracks for racer. It seems a lot of the documentation has been lost with RSC going down.

So far with trying to convert a COT nascar I got stuck when looking how to convert the ase model into a dof model. I use 3ds max 9.

Is anyone interested in helping me convert these models into racer friendly format? I plan to make to car setups, Road course setup and oval setup.

Here you can see some of the models I would like to convert: http://www.the3dstudio.com/product_search.aspx?id_author=129479

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Example of some of my animation work:

Examples of some of my 3D models:
download_image.ashx
download_image.ashx
download_image.ashx
download_image.ashx
download_image.ashx
download_image.ashx
 
You need something like this in your car.shd

shader_windows
{
cull=back
layer0
{
map=windows.tga
shininess=0
specular=0 0 0 1
emission=0.13 0.13 0.13 1
depthwrite=0
blendfunc=blend
}
layer1
{
map=$trackenvmap
texgen_s=reflection_map
texgen_t=reflection_map
texgen_r=reflection_map
blendfunc=src_color one_minus_src_color
}
}
 
Racer comes with modeler.exe, which can import a few different formats. I'm not really sure what are best to export from 3ds Max but that might be helpful.


Speedest 2 is an oval track for Racer, I think it's available on tracciontrasera.es (click Descargas for downloads, then Racer, then Tracks)
 

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