Having Trouble Exporting from 3dsmax to BTB

Hey Guys,

Having a few problems with my object that im trying to export from 3dsmax, into the Xpacker and then into BTB.

Here is what it looks like in 3dsmax
RaceControl-1.jpg



Here is the same thing in BTB.
Shed1.jpg


As you can see, it seems to scatter a few pieces around the place and it puts most of it level with the ground.


Any idea's or help would be fantastic, im kinda new at this so i wouldnt have a clue what i need to do to.

Phil
 
you must allways attach all objects to one before export (not weld to one mesh). It doesn't make any difference for the position of your singel meshes. The group function on 3dsmax does not work for this.

Lamda
 
Yep. That's because objects are not attached together, so they have all their own pivot points, and because each of object pivot point is not on origin 0,0,0 on X,Y and Z, that's why they screwing up everywhere.

Cheers.
 
Thanks Guys,
I figured it might have something to do with making it one object.

Ill have a bit more of a go tonight based on your responses.

Ill also have to look for the attach feature.

Yes there is a texture error, Havent worked that one out yet either...

Phil
 

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