I think you may have big problems if it's not in the supported wheel list to be honest.
http://www.racedepartment.com/forum...ntrollers-recommendations.73877/#post-1517277
If you can get basic axis functions working like steering, throttle and brakes, perhaps some buttons, then you may be able to use another program to send button presses to the game.
In my case, even thought the wheel is supported, a fair number of buttons presses and functions I send to the game via
XPadder (or you can use Joy2Key)
So as long as the button has a keyboard equivalent, and even though a wheel button isn't recognised in game, you send the keyboard equivalent via XPadder.
For example :-
If you want to use a KERS button, and use one of the buttons on your wheel, BUT the game doesn't recognise that button when you try and program it in game, because the game just cannot 'see' that button. Then you have to find another means.
If the keyboard equivalent of pressing the KERS button is let's say the 'K' key (inconvenient for a wheel user), then you use XPadder or Joy2key to program that button you want to use, outside of the game.
So you run XPadder in the background, program it to output the letter 'K' whenever you press that button ...... job done