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GTR2 Targa Florio Optimized

Tracks GTR2 Targa Florio Optimized 2.2

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341
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467
I think I followed all instructions, changed all graphics settings to low and setup a session without AI opponents. I tried several times, but the track wouldn't load. I also tried the other non-optimized version of this track, with the same results.

This track does not require HQ Anniversary, I have tried it with the P&G mod, and it runs fine, as long as I don't use the Steam digital exe.
@sikjar - don't want to leave you hanging. I will look into this issue and will try to fix it in the plugin if I get help from someone who is good at authoring GTR2 tracks. Figuring this out will require teamwork and a lot of work. Right now people who help me with plugin are primarily vehicle experts. If one day someone with deep track authoring understanding and passion for what plugin does joins, then I'll look at it. Until then, I am not going to address this issue, as there's way too much to do for me alone.
 
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Messages
38
Points
56
Th
@sikjar - don't want to leave you hanging. I will look into this issue and will try to fix it in the plugin if I get help from someone who is good at authoring GTR2 tracks. Figuring this out will require teamwork and a lot of work. Right now people who help me with plugin are primarily vehicle experts. If one day someone with deep track authoring understanding and passion for what plugin does joins, then I'll look at it. Until then, I am not going to address this issue, as there's way too much to do for me alone.
Thanks, I don't know much about programming, but I can understand that it will be pretty difficult to fix the GTR2.exe binary if there is a bug somewhere in it. For now, I will try one of the other versions of this track, it seems to be available for a lot of different sims.
 
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Messages
341
Points
467
Th

Thanks, I don't know much about programming, but I can understand that it will be pretty difficult to fix the GTR2.exe binary if there is a bug somewhere in it. For now, I will try one of the other versions of this track, it seems to be available for a lot of different sims.
Yes, it is difficult and sometimes very time consuming to fix binary bugs, but plugin fixes many of them already. In fact, that's one of the primary goals behind this plugin, to be sort of what FixUp.dll is in RBR.

In this particular case, however, I can bet it is very likely no fix is needed. What is needed is to understand what part of the track causes the crash and changing that, finding configuration that works. I do not think this is out of memory issue, because at the moment of crash usage is around ~1.3Gb, there's still a lot available. There are HAT object errors in the trace file of Steam version, I would start by trying to understand what causes them - and that does not require any binary changes, that requires a lot of experementation with track itself.

Even if this will require a binary fix, I still need help narrowing the issue down. And lastly, I am simply busy with other plugin features that are higher priority.

And you are right - one of the main things for finding joy in moddable games is to accept that not everything will work and focus on what's there instead of what isn't. Few tracks not loading in Steam GTR2.exe? Is that really the end of a world? :) Why dwell on it? Just enjoy what's available, in any game, any configuration.
 
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GTR233

Premium
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1,340
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2
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No, steam ctd has nothing to do with "gaussian poly failed" lines in trace file.
After many days of work, I have found a workaround and I will upload it today or tomorrow when I have time : nocd can display all gmts of targa but not steam exe so I set extra gmts to be displayed in full track settings only and reserved for nocd which has no problem.
It will be like this :
- If you have steam exe then you will be able to run targa 2.2 at low/med/high details.
- if you have nocd then all details are working.
 

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