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Discussion in 'GTR 2' started by BorekSt, Sep 12, 2017.
ah, almost forgot put the Peugeot showroomed, here:
did some small progress on the 365 P2 today. reshaped fenders (again) and a few small adds made, actual stage below.
ok, the Abarth 1300 OT is slowly getting the virtual shape too
ok this time something which supposing doesnt need any deeper explanation
ok, today a first ingame conversion. as the Costtin-Nathan, no texture uv-mapping yet.
Ive ported the Abarth into game too. again, no body texture and simple wheel mesh, just to have the car placeholder and to check the mesh with emaps.
more from a game importing, drivable cars.
ok, finally the A210 got some publicable stage aswell. as usually, untextured yet. presents the RookieOfTheMans model (very) overhauled. still wip.
ok, the A210 first ingame tests, untextured car yet, just a decal layer.
some CD SP66 progress. updated skins, also started the simplified VC work.
the A210, CD SP66 and Matra MS630 simple AI cockpit tests. work in progress.
AI cockpits means its a pure clone of the external model mesh, just added front window smooth frame (edge) paint. in base. the rest is a matt black, so there is no need to bother with any details or textures.
such kind of "close hood view" you can notice at games like TOCA RACE DRIVER or DIRT, for example.