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GTR2 mods in work by BorekS and deep-strike

Discussion in 'GTR 2' started by BorekSt, Sep 12, 2017.

  1. BorekSt

    BorekSt

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    ah, almost forgot put the Peugeot showroomed, here:

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  2. BorekSt

    BorekSt

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    did some small progress on the 365 P2 today. reshaped fenders (again) and a few small adds made, actual stage below.

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  3. Shovas

    Shovas
    Premium

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    Looking good!
     
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  4. BorekSt

    BorekSt

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    thanks :)

    ok, the Abarth 1300 OT is slowly getting the virtual shape too :)

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  5. BorekSt

    BorekSt

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    :) ok this time something which supposing doesnt need any deeper explanation :)

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  6. BorekSt

    BorekSt

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    ok, today a first ingame conversion. as the Costtin-Nathan, no texture uv-mapping yet.

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  7. BorekSt

    BorekSt

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    Ive ported the Abarth into game too. again, no body texture and simple wheel mesh, just to have the car placeholder and to check the mesh with emaps.

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  8. BorekSt

    BorekSt

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    more from a game importing, drivable cars.

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  9. BorekSt

    BorekSt

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    ok, finally the A210 got some publicable stage aswell. as usually, untextured yet. presents the RookieOfTheMans model (very) overhauled. still wip.

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  10. BorekSt

    BorekSt

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    ok, the A210 first ingame tests, untextured car yet, just a decal layer.

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  11. BorekSt

    BorekSt

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    some CD SP66 progress. updated skins, also started the simplified VC work.

    extnernal stage:

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  12. BorekSt

    BorekSt

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    the A210, CD SP66 and Matra MS630 simple AI cockpit tests. work in progress.

    AI cockpits means its a pure clone of the external model mesh, just added front window smooth frame (edge) paint. in base. the rest is a matt black, so there is no need to bother with any details or textures.

    such kind of "close hood view" you can notice at games like TOCA RACE DRIVER or DIRT, for example.

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