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EU GTR 3 Series @ Red Bull Ring - Sat 03 Oct 2020

Calvyn White

Calv Killmore
Premium
Different and odd choice, for sure, a nice one I'm not so sure. The thing is a tank with no brakes. But surprisingly quick "leaderboard" and somewhat stable.
Due to the release difference over the time of this SIM, the GT3 cars are not balanced. The BOP is well off ( and should be due many years of releases) and maybe a second class GT3 needs to be implemented as there are only 4 or 5 GT3 cars competitive. For instance, the BMW Z4 is roughly 4 and 1/2 seconds slower than the M6 on virtually every track, which has made cars such as the Z4 redundant who's going to use slower cars. {me}:O_o::laugh:
Needs to be sort of like a vintage GT3 class if you know what I mean. And as this is club racing this difference doesn't matter as we're only here for the fun and self-gratification in getting out old car around the track as fast as possible, so I have chosen the Bentley as my weapon of choice,

Anyway, I am in Bentley, because it sounds fantastic but sounding fantastic doesn't slow this "thing" down going into corners. Oh, how this is going to be fun.:whistling:
You can get my autograph throughout the races from one of the many over the top gravel traps which I like to call quicksand. You can do doughnuts slow ones but doughnuts. Some of the weirdest physics I've ever experienced strange stuff. When it happens, you cannot help but to laugh and say what the **** is going on. :roflmao:
 
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In what way, too strict or too lenient? I take a lot of curb but haven't had any warnings there that I can remember, so it's definitely not too strict. Maybe lenient but it's the same for everyone so no real advantage.

Too strict I'd say.

I imagine you need to keep two wheels inside the white line to avoid abusing track limits, which I often don't and in principle I don't actually have an issue with that. I just find it to be inconsistent with how the limits have been set at other corners.

I've not lapped there in a couple of days so apologies if my brain is inventing the evidence I need to prove a point, but I'm sure you can "explore the limits of the track" at the outside kerbs when exiting turns 3, 9 and 10 with no such penalty.
 

UMC 22

Premium
I imagine you need to keep two wheels inside the white line to avoid abusing track limits, which I often don't and in principle I don't actually have an issue with that. I just find it to be inconsistent with how the limits have been set at other corners.
The cut limits in R3E are not set in stone. When you leave the track it tries to determine if any advantage was gained. Yes and you get a warning, no and you often get away with it. It means that cutting the inside of a corner is more likely to be penalised than running a bit wide on the exit though.

Of course, the system isn't perfect...


No advantage gained there yet I got a drive-through for it! But to be honest, if you just keep it between the lines then there's no issue. ;)
 
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Jan Larsen

Premium
Turned the first 20 odd laps today - this is going to be a test. The track is not my favorite, of the 4 in the schedule, its by far the most boring. Beautifully made graphics wise, but horribly boring to drive. Add track limit violation frenzy and its a....test yeah. Test of patience.
This will require quite some laps to get consistant. My brain really want to explore the exact places where the track limit detection isnt so strict, but the laptime chart shows purple sectors when I almost avoid the curbs alltogether. More testing to be done.
 

Calvyn White

Calv Killmore
Premium
I have been looking for the server for the last couple of days. At first I thought it was me but I actually do believe it's not even up. Perhaps somebody can confirm. Thank you.
 
the laptime chart shows purple sectors when I almost avoid the curbs alltogether. More testing to be done.

I was thinking exactly this. The curbs seem especially 'slippy' at RBR. I can brake considerably later if I keep all 4 wheels on tarmac, which then becomes a trade-off between braking and approach angle.
 

UMC 22

Premium
I have been looking for the server for the last couple of days. At first I thought it was me but I actually do believe it's not even up. Perhaps somebody can confirm. Thank you.
It goes down whenever the DS gets patched by S3, which has happened a couple of times over the last few days. I guess there were some unpublicised hot-fixes. I'll put it back online now.
 

UMC 22

Premium
Race Briefing

Hey guys. I know that not everyone joins us on TeamSpeak, so I'm going to post a few notes here to make sure everyone sees them. Standards are nearly always pretty high in the R3E club so last week's issues were probably just a blip, but a friendly reminder of expectations doesn't hurt. :)

1) At the start of the race you will have cold tyres, cold brakes, less grip, and will be driving in heavy traffic. Please take extra special care, particularly into braking zones.​
2) You can't win a race on the first lap, so there is no need for silly dive-bombs or other risky moves into T1. Take it easy, slow right down if necessary, and lets all get through unscathed.​
3) If you leave the track for any reason, please be super careful when re-joining! Do not just swerve back onto the track, especially if this will put you on the racing line at reduced speed. Mirrors and the track map can be a great help in re-joining safely. If you have to stop and lose a few places, just do it. It's better than ruining other people's evenings.​
4) Accidents happen, and that's fine. However, if you do end up disadvantaging another driver then you must follow our Golden Rule and allow them back past you, even if it means losing positions. No excuses on this one guys, failure to comply is an instant 30 day ban.​
5) I cannot recommend the use of Crew Chief highly enough, for those who still haven't tried it. The increase in awareness can take your door-to-door racing to a whole new level, and the reduction in unnecessary incidents is huge. It's free, it's easy to install and use, so there's really no reason not to.​
Last but not least, please remember that despite this being a series, it is still just a relaxed, friendly club race. There's no prizes and it's just for fun, so gentlemanly conduct is the order of evening. Cheers guys! :thumbsup:

@ScanScan @Port1s @Luca Antinori @Jan Larsen @Calvyn White @cagivariver @Morne Du Plooy @Rick K @PurgerUK @IlPaoletto @Steve Le Gallez @Antmerino
 
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Calvyn White

Calv Killmore
Premium
The cut limits in R3E are not set in stone. When you leave the track it tries to determine if any advantage was gained. Yes and you get a warning, no and you often get away with it. It means that cutting the inside of a corner is more likely to be penalised than running a bit wide on the exit though.

Of course, the system isn't perfect...


No advantage gained there yet I got a drive-through for it! But to be honest, if you just keep it between the lines then there's no issue. ;)
I know on YouTube that I did say yes, but I'm reality there's no way on earth you should have got a drive-through penalty.
Let's say, for instance, you had to be there because you were pushed there by another car. You had to be there to avoid an incident. Then what?
I remember not so long ago at Monza, I had to avoid an incident in front of me, so I had to go off track. For my efforts avoiding further chaos, I got punished with a drive-thru. Not only did I lose time for having the cut the track to prevent other incidents, I got punished with a drive-thru. So what should I do deliberately go into the chaos created in front of me?
Some do not like they're favourite SIM criticised. Race room is my favourite SIM, and I don't particularly appreciate having to criticise it. I have pointed this out to sector 3 several times for several things, but I have given up on that as I only have my post removed. It is my favourite SIM, and it has problems and as far as I'm concerned they are easy to see and need to be looked at more.
Track restrictions are miscalculated and at times somewhat random predominantly in conjunction with punishments. Since I've been playing this SIM (2 years-ish), there has been very little change in this area. The biggest one I find most odd is corner-cutting at Bathurst when you've just ploughed into a wall. Of course, I don't envy the people I have to figure out multiple scenarios. How on god's green earth do you calculate an incident like mine Monza. Mind-boggling stuff and well beyond my comprehension but all the same it is a critical factor when it comes to racing. It is essential for the realism that we all want but unfortunately, consistently overlooked. Love the sim from sector 3, but I'm not too fond of that, it will do attitude.:rolleyes: To me personally, it's the little things that make a great SIM not the quantity of content, not new cars or tracks but the core of the sim itself.

Anyway, this is getting off-topic. So here are some setups I made earlier in the week. They are not my best as most of my effort is gone into the Bentley.
 

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UMC 22

Premium
I know on YouTube that I did say yes, but I'm reality there's no way on earth you should have got a drive-through penalty.
Let's say, for instance, you had to be there because you were pushed there by another car. You had to be there to avoid an incident. Then what?
Hey, in an F3 race a few years back (which you may well have been in), I braked too hard and late going into a hairpin, swerved to avoid someone in front, lost the rear, and ended up flying over the apex of the hairpin backwards. Drive-through penalty! :roflmao: So yeah, the system doesn't always get it right. :p
 

Jan Larsen

Premium
Right, after another few laps I can safely say you need to drive conservatively because getting a track limit violation is incredibly easy and I hate tracks like that. I'm not critizising the track choice at all, it'll provide great racing, but man its frustrating to drive. Nuke the curbs, put sand, job done.

T1 is really a case of slooow in, fast out to go fast, and can someone tell me how to do T3 (the tight right) properly? Stuck between using 1st or 2nd gear. 2nd is faster if you get the line just right, but that so difficult.
 
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