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Discussion in 'R3E Racing Club & Leagues' started by Kenny Paton, Nov 25, 2018.
crash logs are in main folder in documents (the same main location as where you copy setups)
BTW I was using TC preset 3 or 4 I believe to help the car turn, a bit too much at times
Yes but very little maybe once or twice in a lap if I've taken too much curb combine with an over reaction.
Anything left on my settings and I will not get the feeling of the rest of the track where there is no clipping but all the same I keep it on the edge and maybe a little beyond.
Basic settings are.
Thrustmaster postfile for the t300rs with F1 add on.
75% Force Feedback
Everything else zero.
In game settings.
Force Feedback steering and intensity 100%.
Smoothing 2 or 3%.
Vertical load 44%can be up to 46%
Lateral Force 44% can be up to 47%
Slip effect 60%
Engine vibration 0%
Kerb vibration 2 or 3%
Shift effect 0%
FFB multiplier anything between 2.2 and 2.8 is usually good for me.
The basic settings that I use. Which get changed from time to time pending on the car and track combo. As I do believe in most simulators including this one the force feedback is not consistent throughout the entire simulator. And this is where the ffb multiplier comes in handy.
TC 3/4 on the KTM is exactly what I was using, 3 for the most but would use 4 for abit more of a kick.
The qualifying and race was good fun, alot more than I thought it would be, a few more drivers would of been better, physically this combo was a test especially the amount of laps, congrats to Rad and Steve for their podiums, can we have a bigger track next time..
I've had to lower the vertical/lateral forces a fair bit and raise the ffb intensity and that seems to have brought my wheel back in again, strange really.
Hurry up and sort your well warn thumb out Cal..
I changed only the two front wheels today and it took 37.5 seconds... I wonder if you have similar times... To me seems a lot...
the same time for me for 4 wheels
At @Calvyn White I used one of the setups you posted and it was very good for the Porsche by the way...
Obviously removed the pointless post that was posted here. Which I shall replace with another one.
Thing is, the FFB can't really be that "consistent", because the cars are often very different. FFB multiplier should not be used to achieve the same feeling or FFB strength for all cars, it should be used to adjust the clipping point, and at least in my experience, that is generally pretty consistent with the default multiplier already with most cars, at least with the ones on the latest physics. It's similar to AMS in this regard - quite a wide variety of FFB feels across the cars, but each car's FFB tuned to where it should be, so there's no real need to tweak anything (and you can't tune anything apart from the overall FFB strength there, at least not through the game's UI).
With Raceroom, there are sliders available, and obviously if you start tinkering with them, you will change the overall FFB mix and that will also change the clipping points, so that's where the FFB multiplier should be used.
But again, obviously if using the multiplier to achieve consistent feel is what you prefer, then who am I to tell you differently.
There are crash dumps in Documents\My Games\SimBin\Crash Dumps, but you probably won't be able to review them yourself.
BTW, here's my race:
If anyone has any issue, let me know and I'll take the video down.
It was a fun race, don't know where my qualifying pace came from, honestly, but I was expecting I won't make it until the end of the race like that and the inevitable mistake sadly came pretty early. Still, I felt fairly competitive until the very end and had some fun battles and chases (with @KKJUN and @Jopamir, namely) , so plenty of fun and not frustrating at all, which is all I ultimately care about
Thanks for the race!
I myself had a crash to windows seconds before the end of qualy. Dont know what happened but the wheel was stiff, all the way to the left and my Gametrix JetSeat vibrating pad (Andre´s Sim Shaker-Wheels sftware) was buzzing out mad...I switched it off maybe some conflict between USB devices...(and I dont run TS Notifier anymore for fear of it being the culprit of previous crashes..).
So then I tried to get back on ther server which, amazingly, I did, considering that the Warm-Up session had already began... and thought that my qualy time would be erased but was still there
Maybe S3 fixed one not being able to enter the server when Warm-Up was already going on? Anybody aware of that?
@Martin Fiala did you try taking that chicane on 1st gear? Super stable and nice, especially compared to KTM RR. My line was super bad with you behind me unreal pressure from The Architect
Honestly Martin you put yourself down sometimes, you do have decent pace I just don't think you know it.. but lately it has been noticable just keep at it..
It's...complicated. And if I were to explain it more, it would probably end up being an annoying rant nobody needs/wants to read anyway. But I am indeed very good at putting myself down And I do know that sometimes, I can have a fairly decent pace. It's the rest of the time that can be a bit frustrating
But thank you.
Congrats to podium guys and all the others
I struggled a lot to get till the end .the FFB in my wheel simply wasn't right Sorry if I was a liability no any one. It was not intended, just clumsy and out of (decent) pace. Thank you @Martin Fiala for your patience and restrain
It was a good battle nevertheless that kept me going.
Just had some time to check on this Force Feedback. And there's something very strange.
Using my regular settings im getting clipping where I have never had before.
What's stranger still by lowering it to prevent clipping I'm losing information in what the car is doing. But keeping it normal where I normally would have it im getting the information on what the car is doing but with clipping obviously. It is if I'm getting a false negative. Bizarre.