Stock Car Extreme Mods (merged)

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ML2166

If quizzes are quizzical then what are tests?
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Hey guys

Okay here are the skins created by me over the last few weeks.

38 in total, 19 Chevrolet and 19 Peugeot.

All completely fictional of course, but I hope you enjoy them.

I have given all the cars different numbers and names from the originals in game, so you should be able to run them alongside the original skins.

Pretty new to the modding aspect on the rfactor platform, and this is my first attempt.

Haven't found a way to have the game read a new RFM file hence the reason for the new numbers and names.

Hope you enjoy them........happy racing fellas!

;)

selectionpug.jpg


selectionchevvy.jpg


Chevrolet Part 1

Chevrolet Part 2

Peugeot's
 
Constantin Grimminger submitted a new resource:

2015 GP3 Season mod by WST v0.9 - 2015 GP3 Season mod by WST v0.9

2015 GP3 MOD v0.9 BY World Sim Team

-------------------------------------------------------------

2015 GP3 Mod v0.9 by World Sim Team is not a Reiza product!

Version 0.9, April 27th 2016

-------------------------------------------------------------

THIS SKINPACK DOES INCLUDE:
-24 Cars (liveries and shapes) of 8 teams of the 2015 GP3 season
-Physics made by Carlos12295cf
-Sounds by Felipe Giro
-Team information
-2015 GP3 rFm

It does NOT include tracks....

Read more about this resource...
 
Hi, I was just wondering if it was possible to change some settings of cars that have been downloaded as mods or even cars that come with the game. For example I would like to be able to modify bhp or torque figures as I don't think it will be very difficult. For resources, I'm limited, all I'm looking for is some kind of rule of thumb to use when I want to mod a mod. Whether this be as simple as changing a few numbers on notepad (I hope so) or something slightly more challenging I would love to have some guidance.
Cheers
_LJB1
 
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